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2ed744963c
No more locking insanity! :) There are no locking counters or other saveguards here that would complicate the implementation because there's precisely two places where this buffer must be locked - the RenderView functions of the regular and poly SW renderer which cannot be called recursively. |
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.. | ||
drawers | ||
math | ||
scene | ||
poly_all.cpp | ||
poly_renderer.cpp | ||
poly_renderer.h | ||
poly_renderthread.cpp | ||
poly_renderthread.h |