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36 lines
824 B
C++
36 lines
824 B
C++
/*
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#include "actor.h"
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#include "m_random.h"
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#include "a_action.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "a_strifeglobal.h"
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#include "thingdef/thingdef.h"
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*/
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static FRandom pr_templar ("Templar");
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DEFINE_ACTION_FUNCTION(AActor, A_TemplarAttack)
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{
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PARAM_ACTION_PROLOGUE;
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int damage;
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DAngle angle;
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DAngle pitch;
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if (self->target == NULL)
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return 0;
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S_Sound (self, CHAN_WEAPON, "templar/shoot", 1, ATTN_NORM);
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A_FaceTarget (self);
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pitch = P_AimLineAttack (self, self->Angles.Yaw, MISSILERANGE);
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for (int i = 0; i < 10; ++i)
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{
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damage = (pr_templar() & 4) * 2;
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angle = self->Angles.Yaw + pr_templar.Random2() * (11.25 / 256);
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P_LineAttack (self, angle, MISSILERANGE+64., pitch + pr_templar.Random2() * (7.097 / 256), damage, NAME_Hitscan, NAME_MaulerPuff);
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}
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return 0;
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}
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