mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-13 13:50:59 +00:00
1436 lines
51 KiB
CMake
1436 lines
51 KiB
CMake
cmake_minimum_required( VERSION 2.8.7 )
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include(precompiled_headers)
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if( COMMAND cmake_policy )
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cmake_policy( SET CMP0003 NEW )
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endif()
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include( CheckCXXSourceCompiles )
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include( CheckFunctionExists )
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include( CheckCXXCompilerFlag )
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include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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if( MSVC AND NOT ZMUSIC_FOUND )
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# Use prebuilt library
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set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
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set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
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set( ZMUSIC_LIBRARIES zmusic )
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
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else()
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link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
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endif()
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set( ZMUSIC_FOUND TRUE )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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# At least some versions of Xcode fail if you strip with the linker
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# instead of the separate strip utility.
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if( APPLE )
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set( NO_STRIP ON )
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endif()
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endif()
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if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( X64 64 )
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endif()
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if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
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add_definitions( -DARCH_IA32 )
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endif()
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if( NOT ZDOOM_LIBS )
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set( ZDOOM_LIBS "" )
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endif()
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if( WIN32 )
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if( X64 )
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set( WIN_TYPE Win64 )
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set( XBITS x64 )
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else()
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set( WIN_TYPE Win32 )
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set( XBITS x86 )
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endif()
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add_definitions( -D_WIN32 )
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if( ( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" ) OR # For VS 2015.
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( MSVC15 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v141_xp" ) ) # For VS 2017.
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# for modern Windows SDKs the DirectX headers should be available by default.
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set( DX_dinput8_LIBRARY dinput8 )
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else()
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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# Modern versions of the Windows SDK include xinput.h. Unfortunately,
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# CMake cannot find this file via find_path, so we check for it using
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# CHECK_INCLUDE_FILES. windows.h must be included before xinput.h.
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CHECK_INCLUDE_FILES( "windows.h;xinput.h" XINPUT_H_FOUND )
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if( NOT XINPUT_H_FOUND )
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message( WARNING "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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endif()
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else()
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif()
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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endif()
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# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
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# CMake cannot find these libraries via find_library.
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if( NOT DX_dinput8_LIBRARY )
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# If we got this far, assume dinput8.lib is in the system library path.
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set( DX_dinput8_LIBRARY dinput8 )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
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# were moved to dinput8.lib.
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if( NOT DX_dxguid_LIBRARY )
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message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
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endif()
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endif()
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endif()
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set( ZDOOM_LIBS
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opengl32
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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comctl32
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comdlg32
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ws2_32
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setupapi
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oleaut32
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dbghelp )
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if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DX_dxguid_LIBRARY )
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list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
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endif()
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endif()
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else()
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if( APPLE )
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set( NO_GTK ON )
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set( DYN_GTK OFF )
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# Prevent inclusion of fp.h and FixMath.h from Carbon framework
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# Declarations from these files are not used but cause the following conflicts:
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# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
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# - redefinition of 'pi' as different kind of symbol
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add_definitions( -D__FP__ -D__FIXMATH__ )
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else()
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
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option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
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# Use GTK+ for the IWAD picker, if available.
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if( NOT NO_GTK )
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pkg_check_modules( GTK3 gtk+-3.0 )
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if( GTK3_FOUND )
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if( NOT DYN_GTK )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
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endif()
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include_directories( ${GTK3_INCLUDE_DIRS} )
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link_directories( ${GTK3_LIBRARY_DIRS} )
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else()
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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if( NOT DYN_GTK )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
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endif()
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include_directories( ${GTK2_INCLUDE_DIRS} )
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link_directories( ${GTK2_LIBRARY_DIRS} )
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else()
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set( NO_GTK ON )
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endif()
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endif()
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endif()
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endif()
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if( NO_GTK )
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add_definitions( -DNO_GTK )
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elseif( DYN_GTK )
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add_definitions( -DDYN_GTK=1 )
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else()
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add_definitions( -DDYN_GTK=0 )
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endif()
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# Non-Windows version also needs SDL except native OS X backend
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if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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find_package( SDL2 REQUIRED )
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include_directories( "${SDL2_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
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endif()
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find_path( FPU_CONTROL_DIR fpu_control.h )
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if( FPU_CONTROL_DIR )
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include_directories( ${FPU_CONTROL_DIR} )
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add_definitions( -DHAVE_FPU_CONTROL )
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endif()
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endif()
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if( NOT NO_OPENAL )
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if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
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find_package( OpenAL )
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mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
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if( OPENAL_INCLUDE_DIR )
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include_directories( ${OPENAL_INCLUDE_DIR} )
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mark_as_advanced(CLEAR OPENAL_LIBRARY)
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if( OPENAL_LIBRARY )
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set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
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else()
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set( NO_OPENAL ON )
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endif()
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else()
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set( NO_OPENAL ON )
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endif()
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else()
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add_definitions( -DDYN_OPENAL )
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endif()
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endif()
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if( NO_OPENAL )
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add_definitions( -DNO_OPENAL=1 )
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endif()
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# Decide on SSE setup
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set( SSE_MATTERS NO )
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# with global use of SSE 2 we do not need special handling for selected files
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if (NOT ZDOOM_USE_SSE2)
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# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
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if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
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CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
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if( CAN_DO_MFPMATH )
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set( SSE1_ENABLE "-msse -mfpmath=sse" )
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set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
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set( SSE_MATTERS YES )
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elseif( CAN_DO_ARCHSSE2 )
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set( SSE1_ENABLE -arch:SSE )
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set( SSE2_ENABLE -arch:SSE2 )
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set( SSE_MATTERS YES )
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endif()
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endif()
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endif()
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if( X64 )
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set( HAVE_MMX 1 )
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else( X64 )
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set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
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endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
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int main(void) { __m64 v = _m_from_int(0); }"
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HAVE_MMX)
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set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
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endif( X64 )
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CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
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int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
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HAVE_PARALLEL_FOR)
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if( NOT HAVE_PARALLEL_FOR )
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CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
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int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
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HAVE_DISPATCH_APPLY)
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endif()
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# Set up flags for MSVC
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if (MSVC)
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set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
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endif (MSVC)
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# Set up flags for GCC
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( PROFILE )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
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endif()
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set( REL_CXX_FLAGS "-fno-rtti" )
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if( NOT PROFILE AND NOT APPLE )
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# On OS X frame pointers are required for exception handling, at least with Clang
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set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
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endif()
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set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
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# Support for the GCC/Clang sanitizers.
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set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
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if( NOT CMAKE_COMPILER_IS_GNUCXX )
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set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
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endif( NOT CMAKE_COMPILER_IS_GNUCXX )
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set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
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if( WITH_MSAN )
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if ( WITH_ASAN OR WITH_UBSAN )
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message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
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endif ( WITH_ASAN OR WITH_UBSAN )
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endif( WITH_MSAN )
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set( SANITIZER_FLAG "" )
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if( WITH_ASAN )
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set( SANITIZER_FLAG "-fsanitize=address" )
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if ( WITH_UBSAN )
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set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
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endif( WITH_UBSAN )
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elseif( WITH_MSAN )
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set( SANITIZER_FLAG "-fsanitize=memory" )
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elseif( WITH_UBSAN )
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set( SANITIZER_FLAG "-fsanitize=undefined" )
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endif( WITH_ASAN )
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set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
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set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
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endif()
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if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
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if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
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set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
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endif()
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endif()
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set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
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# ARM processors (Raspberry Pi, et al) - enable ARM NEON support.
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
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set (USE_ARMV8 0 CACHE BOOL "Use ARMv8 instructions - Raspberry Pi 3")
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if (USE_ARMV8)
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set( CMAKE_CXX_FLAGS "-mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mtune=cortex-a53 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
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else ()
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set( CMAKE_CXX_FLAGS "-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mtune=cortex-a7 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
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endif ()
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endif ()
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if( NOT X64 AND NOT CAN_DO_MFPMATH )
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set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
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endif()
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# Use the highest C++ standard available since VS2015 compiles with C++14
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# but we only require C++11. The recommended way to do this in CMake is to
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# probably to use target_compile_features, but I don't feel like maintaining
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|
# a list of features we use.
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CHECK_CXX_COMPILER_FLAG( "-std=gnu++14" CAN_DO_CPP14 )
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if ( CAN_DO_CPP14 )
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set ( CMAKE_CXX_FLAGS "-std=gnu++14 ${CMAKE_CXX_FLAGS}" )
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else ()
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|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++1y" CAN_DO_CPP1Y )
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|
if ( CAN_DO_CPP1Y )
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|
set ( CMAKE_CXX_FLAGS "-std=gnu++1y ${CMAKE_CXX_FLAGS}" )
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else ()
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|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++11" CAN_DO_CPP11 )
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|
if ( CAN_DO_CPP11 )
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|
set ( CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}" )
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else ()
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|
CHECK_CXX_COMPILER_FLAG( "-std=gnu++0x" CAN_DO_CPP0X )
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|
if ( CAN_DO_CPP0X )
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set ( CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}" )
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|
endif ()
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endif ()
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|
endif ()
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|
endif ()
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|
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|
# Remove extra warnings when using the official DirectX headers.
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|
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
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|
# which is a royal pain. The previous version I had been using was fine with them.
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|
# MinGW: switch to the Windows Unicode API.
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|
if( WIN32 )
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|
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
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|
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
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|
set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
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|
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
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|
endif()
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|
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|
# Detect FreeBSD and add flags
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|
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
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|
endif()
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|
if( NOT NO_STRIP )
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|
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
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|
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
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|
endif()
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|
endif()
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|
# Check for thread_local keyword, it's optional at the moment
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|
CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
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|
HAVE_THREAD_LOCAL)
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|
if( NOT HAVE_THREAD_LOCAL )
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|
message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
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|
endif()
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|
|
|
# Check for functions that may or may not exist.
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|
|
|
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
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|
if( FILELENGTH_EXISTS )
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|
add_definitions( -DHAVE_FILELENGTH=1 )
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|
endif()
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|
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|
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
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|
if( NOT STRUPR_EXISTS )
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|
add_definitions( -DNEED_STRUPR=1 )
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|
endif()
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|
|
|
require_stricmp()
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|
require_strnicmp()
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|
|
|
if( NOT MSVC )
|
|
add_definitions( -D__forceinline=inline )
|
|
endif()
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|
|
|
if( UNIX )
|
|
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
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|
if( NOT CLOCK_GETTIME_IN_RT )
|
|
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
|
|
if( NOT CLOCK_GETTIME_EXISTS )
|
|
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
|
|
add_definitions( -DNO_CLOCK_GETTIME )
|
|
endif()
|
|
else()
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
|
|
endif()
|
|
endif()
|
|
|
|
# Flags
|
|
|
|
# Update gitinfo.h
|
|
|
|
add_custom_target( revision_check ALL
|
|
COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" src/gitinfo.h
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
)
|
|
|
|
# Libraries ZDoom needs
|
|
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" )
|
|
if (HAVE_VULKAN)
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
|
|
endif()
|
|
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" )
|
|
|
|
if( ${HAVE_VM_JIT} )
|
|
add_definitions( -DHAVE_VM_JIT )
|
|
include_directories( "${ASMJIT_INCLUDE_DIR}" )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
|
|
endif()
|
|
|
|
# Start defining source files for ZDoom
|
|
set( PLAT_WIN32_SOURCES
|
|
win32/hardware.cpp
|
|
win32/i_crash.cpp
|
|
win32/i_input.cpp
|
|
win32/i_keyboard.cpp
|
|
win32/i_mouse.cpp
|
|
win32/i_dijoy.cpp
|
|
win32/i_rawps2.cpp
|
|
win32/i_xinput.cpp
|
|
win32/i_main.cpp
|
|
win32/i_system.cpp
|
|
win32/i_specialpaths.cpp
|
|
win32/st_start.cpp
|
|
win32/st_start_util.cpp
|
|
win32/gl_sysfb.cpp
|
|
win32/base_sysfb.cpp
|
|
win32/win32basevideo.cpp
|
|
win32/win32glvideo.cpp
|
|
win32/win32polyvideo.cpp)
|
|
|
|
if (HAVE_VULKAN)
|
|
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} win32/win32vulkanvideo.cpp )
|
|
endif()
|
|
|
|
set( PLAT_POSIX_SOURCES
|
|
posix/i_steam.cpp
|
|
posix/i_system_posix.cpp )
|
|
set( PLAT_SDL_SOURCES
|
|
posix/sdl/crashcatcher.c
|
|
posix/sdl/hardware.cpp
|
|
posix/sdl/i_gui.cpp
|
|
posix/sdl/i_input.cpp
|
|
posix/sdl/i_joystick.cpp
|
|
posix/sdl/i_main.cpp
|
|
posix/sdl/i_system.cpp
|
|
posix/sdl/sdlglvideo.cpp
|
|
posix/sdl/st_start.cpp )
|
|
set( PLAT_UNIX_SOURCES
|
|
posix/unix/i_specialpaths.cpp
|
|
posix/unix/gtk_dialogs.cpp )
|
|
set( PLAT_OSX_SOURCES
|
|
posix/osx/iwadpicker_cocoa.mm
|
|
posix/osx/i_specialpaths.mm
|
|
posix/osx/zdoom.icns )
|
|
set( PLAT_COCOA_SOURCES
|
|
posix/cocoa/i_input.mm
|
|
posix/cocoa/i_joystick.cpp
|
|
posix/cocoa/i_main.mm
|
|
posix/cocoa/i_system.mm
|
|
posix/cocoa/i_video.mm
|
|
posix/cocoa/st_console.mm
|
|
posix/cocoa/st_start.mm )
|
|
|
|
if( WIN32 )
|
|
set( SYSTEM_SOURCES_DIR win32 )
|
|
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
|
|
elseif( APPLE )
|
|
if( OSX_COCOA_BACKEND )
|
|
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
|
|
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
else()
|
|
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
|
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
|
|
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
endif()
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
|
|
|
|
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
|
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
|
|
else()
|
|
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
|
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
|
endif()
|
|
|
|
if( HAVE_MMX )
|
|
add_definitions( -DHAVE_MMX=1 )
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
|
|
gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
|
|
gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
|
|
gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
|
|
gamedata/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
|
|
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
set_source_files_properties(
|
|
gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
|
|
gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
|
|
gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
|
|
gamedata/textures/hires/gl_hqresize.cpp
|
|
PROPERTIES COMPILE_FLAGS "-mmmx" )
|
|
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
endif( HAVE_MMX )
|
|
|
|
if( HAVE_PARALLEL_FOR )
|
|
add_definitions( -DHAVE_PARALLEL_FOR=1 )
|
|
elseif( HAVE_DISPATCH_APPLY )
|
|
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
|
|
else()
|
|
option( NO_OPENMP "Disable usage of OpenMP" OFF )
|
|
|
|
if( NOT NO_OPENMP )
|
|
include( FindOpenMP )
|
|
|
|
if( OPENMP_FOUND )
|
|
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
|
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
|
|
endif( OPENMP_FOUND )
|
|
endif( NOT NO_OPENMP )
|
|
endif()
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
|
|
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
|
|
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
|
|
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/utility/sc_man_scanner.re
|
|
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/utility/sc_man_scanner.re )
|
|
|
|
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
|
|
|
|
option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
|
|
|
|
if( NOT SEND_ANON_STATS )
|
|
add_definitions( -DNO_SEND_STATS )
|
|
endif()
|
|
|
|
# Project files should be aware of the header files. We can GLOB these since
|
|
# there's generally a new cpp for every header so this file will get changed
|
|
file( GLOB HEADER_FILES
|
|
console/*.h
|
|
playsim/*.h
|
|
playsim/bots/*.h
|
|
playsim/fragglescript/*.h
|
|
playsim/mapthinkers/*.h
|
|
g_statusbar/*.h
|
|
gamedata/*.h
|
|
gamedata/resourcefiles/*.h
|
|
gamedata/fonts/*.h
|
|
gamedata/textures/*.h
|
|
gamedata/textures/hires/hqnx/*.h
|
|
gamedata/textures/hires/hqnx_asm/*.h
|
|
gamedata/textures/hires/xbr/*.h
|
|
gamedata/xlat/*.h
|
|
intermission/*.h
|
|
maploader/*.h
|
|
menu/*.h
|
|
sound/*.h
|
|
sound/backend/*.h*
|
|
sound/music/*.h*
|
|
posix/*.h
|
|
posix/cocoa/*.h
|
|
posix/sdl/*.h
|
|
win32/*.h
|
|
r_data/*.h
|
|
r_data/models/*.h
|
|
utility/rapidjson/*.h
|
|
utility/sfmt/*.h
|
|
utility/math./*h
|
|
utility/*.h
|
|
scripting/*.h
|
|
scripting/backend/*.h
|
|
scripting/decorate/*.h
|
|
scripting/zscript/*.h
|
|
scripting/vm/*.h
|
|
sound/midisources/*.h
|
|
sound/thirdparty/*.h
|
|
rendering/*.h
|
|
rendering/2d/*.h
|
|
rendering/swrenderer/*.h
|
|
rendering/swrenderer/textures/*.h
|
|
rendering/swrenderer/drawers/*.h
|
|
rendering/swrenderer/scene/*.h
|
|
rendering/swrenderer/segments/*.h
|
|
rendering/swrenderer/line/*.h
|
|
rendering/swrenderer/plane/*.h
|
|
rendering/swrenderer/things/*.h
|
|
rendering/swrenderer/viewport/*.h
|
|
rendering/polyrenderer/*.h
|
|
rendering/polyrenderer/math/*.h
|
|
rendering/polyrenderer/drawers/*.h
|
|
rendering/polyrenderer/backend/*.h
|
|
rendering/hwrenderer/data/*.h
|
|
rendering/hwrenderer/dynlights/*.h
|
|
rendering/hwrenderer/models/*.h
|
|
rendering/hwrenderer/postprocessing/*.h
|
|
rendering/hwrenderer/scene/*.h
|
|
rendering/hwrenderer/textures/*.h
|
|
rendering/hwrenderer/utility/*.h
|
|
rendering/vulkan/*.h
|
|
rendering/vulkan/system/*.h
|
|
rendering/vulkan/renderer/*.h
|
|
rendering/vulkan/shaders/*.h
|
|
rendering/vulkan/textures/*.h
|
|
rendering/gl/*.h
|
|
rendering/gl/models/*.h
|
|
rendering/gl/renderer/*.h
|
|
rendering/gl/scene/*.h
|
|
rendering/gl/shaders/*.h
|
|
rendering/gl/system/*.h
|
|
rendering/gl/textures/*.h
|
|
rendering/gl_load/*.h
|
|
*.h
|
|
)
|
|
|
|
set ( SWRENDER_SOURCES
|
|
rendering/swrenderer/r_swcolormaps.cpp
|
|
rendering/swrenderer/r_swrenderer.cpp
|
|
rendering/swrenderer/r_memory.cpp
|
|
rendering/swrenderer/r_renderthread.cpp
|
|
rendering/swrenderer/drawers/r_draw.cpp
|
|
rendering/swrenderer/drawers/r_draw_pal.cpp
|
|
rendering/swrenderer/drawers/r_draw_rgba.cpp
|
|
rendering/swrenderer/drawers/r_thread.cpp
|
|
rendering/swrenderer/scene/r_3dfloors.cpp
|
|
rendering/swrenderer/scene/r_light.cpp
|
|
rendering/swrenderer/scene/r_opaque_pass.cpp
|
|
rendering/swrenderer/scene/r_portal.cpp
|
|
rendering/swrenderer/scene/r_scene.cpp
|
|
rendering/swrenderer/scene/r_translucent_pass.cpp
|
|
rendering/swrenderer/viewport/r_drawerargs.cpp
|
|
rendering/swrenderer/viewport/r_skydrawer.cpp
|
|
rendering/swrenderer/viewport/r_spandrawer.cpp
|
|
rendering/swrenderer/viewport/r_spritedrawer.cpp
|
|
rendering/swrenderer/viewport/r_viewport.cpp
|
|
rendering/swrenderer/viewport/r_walldrawer.cpp
|
|
rendering/swrenderer/line/r_line.cpp
|
|
rendering/swrenderer/line/r_farclip_line.cpp
|
|
rendering/swrenderer/line/r_walldraw.cpp
|
|
rendering/swrenderer/line/r_wallsetup.cpp
|
|
rendering/swrenderer/line/r_fogboundary.cpp
|
|
rendering/swrenderer/line/r_renderdrawsegment.cpp
|
|
rendering/swrenderer/segments/r_clipsegment.cpp
|
|
rendering/swrenderer/segments/r_drawsegment.cpp
|
|
rendering/swrenderer/segments/r_portalsegment.cpp
|
|
rendering/swrenderer/things/r_visiblesprite.cpp
|
|
rendering/swrenderer/things/r_visiblespritelist.cpp
|
|
rendering/swrenderer/things/r_voxel.cpp
|
|
rendering/swrenderer/things/r_particle.cpp
|
|
rendering/swrenderer/things/r_playersprite.cpp
|
|
rendering/swrenderer/things/r_sprite.cpp
|
|
rendering/swrenderer/things/r_wallsprite.cpp
|
|
rendering/swrenderer/things/r_decal.cpp
|
|
rendering/swrenderer/things/r_model.cpp
|
|
rendering/swrenderer/plane/r_visibleplane.cpp
|
|
rendering/swrenderer/plane/r_visibleplanelist.cpp
|
|
rendering/swrenderer/plane/r_skyplane.cpp
|
|
rendering/swrenderer/plane/r_planerenderer.cpp
|
|
rendering/swrenderer/plane/r_flatplane.cpp
|
|
rendering/swrenderer/plane/r_slopeplane.cpp
|
|
)
|
|
|
|
set( POLYRENDER_SOURCES
|
|
rendering/polyrenderer/drawers/poly_triangle.cpp
|
|
rendering/polyrenderer/drawers/poly_thread.cpp
|
|
rendering/polyrenderer/drawers/screen_triangle.cpp
|
|
rendering/polyrenderer/drawers/screen_scanline_setup.cpp
|
|
rendering/polyrenderer/drawers/screen_shader.cpp
|
|
rendering/polyrenderer/drawers/screen_blend.cpp
|
|
)
|
|
|
|
# These files will be flagged as "headers" so that they appear in project files
|
|
# without being compiled.
|
|
set( NOT_COMPILED_SOURCE_FILES
|
|
${OTHER_SYSTEM_SOURCES}
|
|
${SWRENDER_SOURCES}
|
|
${POLYRENDER_SOURCES}
|
|
sc_man_scanner.h
|
|
utility/sc_man_scanner.re
|
|
g_statusbar/sbarinfo_commands.cpp
|
|
gamedata/xlat/xlat_parser.y
|
|
xlat_parser.c
|
|
xlat_parser.h
|
|
scripting/zscript/zcc-parse.lemon
|
|
zcc-parse.c
|
|
zcc-parse.h
|
|
win32/zdoom.natvis
|
|
)
|
|
|
|
set( VM_JIT_SOURCES
|
|
scripting/vm/jit.cpp
|
|
scripting/vm/jit_runtime.cpp
|
|
scripting/vm/jit_call.cpp
|
|
scripting/vm/jit_flow.cpp
|
|
scripting/vm/jit_load.cpp
|
|
scripting/vm/jit_math.cpp
|
|
scripting/vm/jit_move.cpp
|
|
scripting/vm/jit_store.cpp
|
|
)
|
|
|
|
# This is disabled for now because I cannot find a way to give the .pch file a different name.
|
|
# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
|
|
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
|
|
|
|
# Enable fast math for some sources
|
|
set( FASTMATH_SOURCES
|
|
rendering/swrenderer/r_all.cpp
|
|
rendering/swrenderer/r_swscene.cpp
|
|
rendering/polyrenderer/poly_all.cpp
|
|
sound/music/music_midi_base.cpp
|
|
sound/backend/oalsound.cpp
|
|
gamedata/textures/hires/hqnx/init.cpp
|
|
gamedata/textures/hires/hqnx/hq2x.cpp
|
|
gamedata/textures/hires/hqnx/hq3x.cpp
|
|
gamedata/textures/hires/hqnx/hq4x.cpp
|
|
gamedata/textures/hires/xbr/xbrz.cpp
|
|
gamedata/textures/hires/xbr/xbrz_old.cpp
|
|
rendering/gl_load/gl_load.c
|
|
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
|
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
|
|
rendering/hwrenderer/dynlights/hw_dynlightdata.cpp
|
|
rendering/hwrenderer/scene/hw_bsp.cpp
|
|
rendering/hwrenderer/scene/hw_fakeflat.cpp
|
|
rendering/hwrenderer/scene/hw_decal.cpp
|
|
rendering/hwrenderer/scene/hw_drawinfo.cpp
|
|
rendering/hwrenderer/scene/hw_drawlist.cpp
|
|
rendering/hwrenderer/scene/hw_clipper.cpp
|
|
rendering/hwrenderer/scene/hw_flats.cpp
|
|
rendering/hwrenderer/scene/hw_portal.cpp
|
|
rendering/hwrenderer/scene/hw_renderhacks.cpp
|
|
rendering/hwrenderer/scene/hw_sky.cpp
|
|
rendering/hwrenderer/scene/hw_skyportal.cpp
|
|
rendering/hwrenderer/scene/hw_sprites.cpp
|
|
rendering/hwrenderer/scene/hw_spritelight.cpp
|
|
rendering/hwrenderer/scene/hw_walls.cpp
|
|
rendering/hwrenderer/scene/hw_walls_vertex.cpp
|
|
rendering/hwrenderer/scene/hw_weapon.cpp
|
|
r_data/models/models.cpp
|
|
utility/matrix.cpp
|
|
)
|
|
|
|
#Vulkan stuff must go into a separate list later because it needs to be disabled for some platforms
|
|
set (VULKAN_SOURCES
|
|
rendering/vulkan/system/vk_device.cpp
|
|
rendering/vulkan/system/vk_swapchain.cpp
|
|
rendering/vulkan/system/vk_builders.cpp
|
|
rendering/vulkan/system/vk_framebuffer.cpp
|
|
rendering/vulkan/system/vk_buffers.cpp
|
|
rendering/vulkan/renderer/vk_renderstate.cpp
|
|
rendering/vulkan/renderer/vk_renderpass.cpp
|
|
rendering/vulkan/renderer/vk_streambuffer.cpp
|
|
rendering/vulkan/renderer/vk_postprocess.cpp
|
|
rendering/vulkan/renderer/vk_renderbuffers.cpp
|
|
rendering/vulkan/shaders/vk_shader.cpp
|
|
rendering/vulkan/textures/vk_samplers.cpp
|
|
rendering/vulkan/textures/vk_hwtexture.cpp
|
|
rendering/vulkan/textures/vk_imagetransition.cpp
|
|
rendering/vulkan/thirdparty/volk/volk.c
|
|
rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp
|
|
)
|
|
|
|
if (HAVE_VULKAN)
|
|
set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES})
|
|
endif()
|
|
|
|
set (POLYBACKEND_SOURCES
|
|
rendering/polyrenderer/backend/poly_framebuffer.cpp
|
|
rendering/polyrenderer/backend/poly_buffers.cpp
|
|
rendering/polyrenderer/backend/poly_hwtexture.cpp
|
|
rendering/polyrenderer/backend/poly_renderstate.cpp
|
|
)
|
|
set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${POLYBACKEND_SOURCES})
|
|
|
|
set (PCH_SOURCES
|
|
am_map.cpp
|
|
playsim/bots/b_bot.cpp
|
|
playsim/bots/b_func.cpp
|
|
playsim/bots/b_game.cpp
|
|
playsim/bots/b_move.cpp
|
|
playsim/bots/b_think.cpp
|
|
bbannouncer.cpp
|
|
console/c_bind.cpp
|
|
console/c_cmds.cpp
|
|
console/c_console.cpp
|
|
console/c_consolebuffer.cpp
|
|
console/c_cvars.cpp
|
|
console/c_dispatch.cpp
|
|
console/c_expr.cpp
|
|
console/c_functions.cpp
|
|
ct_chat.cpp
|
|
d_iwad.cpp
|
|
d_main.cpp
|
|
d_anonstats.cpp
|
|
d_net.cpp
|
|
d_netinfo.cpp
|
|
d_protocol.cpp
|
|
dobject.cpp
|
|
dobjgc.cpp
|
|
dobjtype.cpp
|
|
doomstat.cpp
|
|
g_cvars.cpp
|
|
g_dumpinfo.cpp
|
|
g_game.cpp
|
|
g_hub.cpp
|
|
g_level.cpp
|
|
gameconfigfile.cpp
|
|
gitinfo.cpp
|
|
hu_scores.cpp
|
|
i_net.cpp
|
|
m_cheat.cpp
|
|
m_joy.cpp
|
|
m_misc.cpp
|
|
playsim/p_acs.cpp
|
|
playsim/p_actionfunctions.cpp
|
|
p_conversation.cpp
|
|
playsim/p_destructible.cpp
|
|
playsim/p_effect.cpp
|
|
playsim/p_enemy.cpp
|
|
playsim/p_interaction.cpp
|
|
playsim/p_lnspec.cpp
|
|
playsim/p_map.cpp
|
|
playsim/p_maputl.cpp
|
|
playsim/p_mobj.cpp
|
|
p_openmap.cpp
|
|
playsim/p_pspr.cpp
|
|
p_saveg.cpp
|
|
p_setup.cpp
|
|
playsim/p_spec.cpp
|
|
p_states.cpp
|
|
playsim/p_things.cpp
|
|
p_tick.cpp
|
|
playsim/p_user.cpp
|
|
rendering/r_utility.cpp
|
|
rendering/r_sky.cpp
|
|
rendering/r_videoscale.cpp
|
|
sound/s_advsound.cpp
|
|
sound/s_environment.cpp
|
|
sound/s_reverbedit.cpp
|
|
sound/s_sndseq.cpp
|
|
sound/s_doomsound.cpp
|
|
sound/s_sound.cpp
|
|
sound/s_music.cpp
|
|
serializer.cpp
|
|
scriptutil.cpp
|
|
st_stuff.cpp
|
|
rendering/v_framebuffer.cpp
|
|
r_data/v_palette.cpp
|
|
rendering/v_video.cpp
|
|
wi_stuff.cpp
|
|
gamedata/a_keys.cpp
|
|
gamedata/a_weapons.cpp
|
|
gamedata/decallib.cpp
|
|
gamedata/g_mapinfo.cpp
|
|
gamedata/g_skill.cpp
|
|
gamedata/gi.cpp
|
|
gamedata/stringtable.cpp
|
|
gamedata/umapinfo.cpp
|
|
gamedata/w_wad.cpp
|
|
gamedata/d_dehacked.cpp
|
|
gamedata/g_doomedmap.cpp
|
|
gamedata/info.cpp
|
|
gamedata/keysections.cpp
|
|
gamedata/p_terrain.cpp
|
|
gamedata/statistics.cpp
|
|
gamedata/teaminfo.cpp
|
|
playsim/mapthinkers/a_decalfx.cpp
|
|
playsim/mapthinkers/a_doors.cpp
|
|
playsim/mapthinkers/a_lightning.cpp
|
|
playsim/mapthinkers/a_quake.cpp
|
|
playsim/mapthinkers/a_ceiling.cpp
|
|
playsim/mapthinkers/a_floor.cpp
|
|
playsim/mapthinkers/a_lights.cpp
|
|
playsim/mapthinkers/a_lighttransfer.cpp
|
|
playsim/mapthinkers/a_pillar.cpp
|
|
playsim/mapthinkers/a_plats.cpp
|
|
playsim/mapthinkers/a_pusher.cpp
|
|
playsim/mapthinkers/a_scroll.cpp
|
|
playsim/mapthinkers/dsectoreffect.cpp
|
|
playsim/a_pickups.cpp
|
|
playsim/a_action.cpp
|
|
playsim/a_decals.cpp
|
|
playsim/a_dynlight.cpp
|
|
playsim/a_flashfader.cpp
|
|
playsim/a_morph.cpp
|
|
playsim/a_specialspot.cpp
|
|
playsim/p_secnodes.cpp
|
|
playsim/p_sectors.cpp
|
|
playsim/p_sight.cpp
|
|
playsim/p_switch.cpp
|
|
playsim/p_tags.cpp
|
|
playsim/p_teleport.cpp
|
|
playsim/actorptrselect.cpp
|
|
playsim/dthinker.cpp
|
|
playsim/p_3dfloors.cpp
|
|
playsim/p_3dmidtex.cpp
|
|
playsim/p_linkedsectors.cpp
|
|
playsim/p_trace.cpp
|
|
playsim/po_man.cpp
|
|
playsim/portal.cpp
|
|
g_statusbar/hudmessages.cpp
|
|
g_statusbar/shared_hud.cpp
|
|
g_statusbar/sbarinfo.cpp
|
|
g_statusbar/sbar_mugshot.cpp
|
|
g_statusbar/shared_sbar.cpp
|
|
rendering/2d/f_wipe.cpp
|
|
rendering/2d/v_2ddrawer.cpp
|
|
rendering/2d/v_drawtext.cpp
|
|
rendering/2d/v_blend.cpp
|
|
rendering/2d/v_draw.cpp
|
|
rendering/gl/renderer/gl_renderer.cpp
|
|
rendering/gl/renderer/gl_renderstate.cpp
|
|
rendering/gl/renderer/gl_renderbuffers.cpp
|
|
rendering/gl/renderer/gl_postprocess.cpp
|
|
rendering/gl/renderer/gl_postprocessstate.cpp
|
|
rendering/gl/renderer/gl_stereo3d.cpp
|
|
rendering/gl/renderer/gl_scene.cpp
|
|
rendering/gl/shaders/gl_shader.cpp
|
|
rendering/gl/shaders/gl_shaderprogram.cpp
|
|
rendering/gl_load/gl_interface.cpp
|
|
rendering/gl/system/gl_framebuffer.cpp
|
|
rendering/gl/system/gl_debug.cpp
|
|
rendering/gl/system/gl_buffers.cpp
|
|
rendering/gl/textures/gl_hwtexture.cpp
|
|
rendering/gl/textures/gl_samplers.cpp
|
|
rendering/hwrenderer/data/hw_vertexbuilder.cpp
|
|
rendering/hwrenderer/data/flatvertices.cpp
|
|
rendering/hwrenderer/data/hw_viewpointbuffer.cpp
|
|
rendering/hwrenderer/dynlights/hw_aabbtree.cpp
|
|
rendering/hwrenderer/dynlights/hw_shadowmap.cpp
|
|
rendering/hwrenderer/dynlights/hw_lightbuffer.cpp
|
|
rendering/hwrenderer/models/hw_models.cpp
|
|
rendering/hwrenderer/scene/hw_skydome.cpp
|
|
rendering/hwrenderer/scene/hw_drawlistadd.cpp
|
|
rendering/hwrenderer/scene/hw_renderstate.cpp
|
|
rendering/hwrenderer/postprocessing/hw_postprocess.cpp
|
|
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
|
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
|
|
rendering/hwrenderer/textures/hw_material.cpp
|
|
rendering/hwrenderer/textures/hw_precache.cpp
|
|
rendering/hwrenderer/utility/hw_clock.cpp
|
|
rendering/hwrenderer/utility/hw_cvars.cpp
|
|
rendering/hwrenderer/utility/hw_draw2d.cpp
|
|
rendering/hwrenderer/utility/hw_lighting.cpp
|
|
rendering/hwrenderer/utility/hw_shaderpatcher.cpp
|
|
rendering/hwrenderer/utility/hw_vrmodes.cpp
|
|
maploader/edata.cpp
|
|
maploader/specials.cpp
|
|
maploader/maploader.cpp
|
|
maploader/slopes.cpp
|
|
maploader/glnodes.cpp
|
|
maploader/udmf.cpp
|
|
maploader/usdf.cpp
|
|
maploader/strifedialogue.cpp
|
|
maploader/polyobjects.cpp
|
|
maploader/renderinfo.cpp
|
|
maploader/compatibility.cpp
|
|
maploader/postprocessor.cpp
|
|
menu/joystickmenu.cpp
|
|
menu/loadsavemenu.cpp
|
|
menu/menu.cpp
|
|
menu/menudef.cpp
|
|
menu/messagebox.cpp
|
|
menu/optionmenu.cpp
|
|
menu/playermenu.cpp
|
|
menu/resolutionmenu.cpp
|
|
gamedata/resourcefiles/ancientzip.cpp
|
|
gamedata/resourcefiles/file_7z.cpp
|
|
gamedata/resourcefiles/file_grp.cpp
|
|
gamedata/resourcefiles/file_lump.cpp
|
|
gamedata/resourcefiles/file_rff.cpp
|
|
gamedata/resourcefiles/file_wad.cpp
|
|
gamedata/resourcefiles/file_zip.cpp
|
|
gamedata/resourcefiles/file_pak.cpp
|
|
gamedata/resourcefiles/file_directory.cpp
|
|
gamedata/resourcefiles/resourcefile.cpp
|
|
gamedata/textures/animations.cpp
|
|
gamedata/textures/anim_switches.cpp
|
|
gamedata/textures/bitmap.cpp
|
|
gamedata/textures/texture.cpp
|
|
gamedata/textures/image.cpp
|
|
gamedata/textures/imagetexture.cpp
|
|
gamedata/textures/texturemanager.cpp
|
|
gamedata/textures/multipatchtexturebuilder.cpp
|
|
gamedata/textures/skyboxtexture.cpp
|
|
gamedata/textures/formats/automaptexture.cpp
|
|
gamedata/textures/formats/brightmaptexture.cpp
|
|
gamedata/textures/formats/buildtexture.cpp
|
|
gamedata/textures/formats/canvastexture.cpp
|
|
gamedata/textures/formats/ddstexture.cpp
|
|
gamedata/textures/formats/flattexture.cpp
|
|
gamedata/textures/formats/fontchars.cpp
|
|
gamedata/textures/formats/imgztexture.cpp
|
|
gamedata/textures/formats/jpegtexture.cpp
|
|
gamedata/textures/formats/md5check.cpp
|
|
gamedata/textures/formats/multipatchtexture.cpp
|
|
gamedata/textures/formats/patchtexture.cpp
|
|
gamedata/textures/formats/pcxtexture.cpp
|
|
gamedata/textures/formats/pngtexture.cpp
|
|
gamedata/textures/formats/rawpagetexture.cpp
|
|
gamedata/textures/formats/emptytexture.cpp
|
|
gamedata/textures/formats/shadertexture.cpp
|
|
gamedata/textures/formats/tgatexture.cpp
|
|
gamedata/textures/formats/stbtexture.cpp
|
|
gamedata/textures/hires/hqresize.cpp
|
|
gamedata/textures/hires/hirestex.cpp
|
|
gamedata/fonts/singlelumpfont.cpp
|
|
gamedata/fonts/singlepicfont.cpp
|
|
gamedata/fonts/specialfont.cpp
|
|
gamedata/fonts/font.cpp
|
|
gamedata/fonts/hexfont.cpp
|
|
gamedata/fonts/v_font.cpp
|
|
gamedata/fonts/v_text.cpp
|
|
gamedata/p_xlat.cpp
|
|
gamedata/xlat/parse_xlat.cpp
|
|
gamedata/xlat/parsecontext.cpp
|
|
playsim/fragglescript/t_func.cpp
|
|
playsim/fragglescript/t_load.cpp
|
|
playsim/fragglescript/t_oper.cpp
|
|
playsim/fragglescript/t_parse.cpp
|
|
playsim/fragglescript/t_prepro.cpp
|
|
playsim/fragglescript/t_script.cpp
|
|
playsim/fragglescript/t_spec.cpp
|
|
playsim/fragglescript/t_variable.cpp
|
|
playsim/fragglescript/t_cmd.cpp
|
|
intermission/intermission.cpp
|
|
intermission/intermission_parse.cpp
|
|
r_data/colormaps.cpp
|
|
r_data/cycler.cpp
|
|
r_data/gldefs.cpp
|
|
r_data/a_dynlightdata.cpp
|
|
r_data/r_translate.cpp
|
|
r_data/sprites.cpp
|
|
r_data/portalgroups.cpp
|
|
r_data/voxels.cpp
|
|
r_data/renderstyle.cpp
|
|
r_data/r_canvastexture.cpp
|
|
r_data/r_interpolate.cpp
|
|
r_data/r_vanillatrans.cpp
|
|
r_data/r_sections.cpp
|
|
r_data/models/models_md3.cpp
|
|
r_data/models/models_md2.cpp
|
|
r_data/models/models_voxel.cpp
|
|
r_data/models/models_ue1.cpp
|
|
r_data/models/models_obj.cpp
|
|
scripting/symbols.cpp
|
|
scripting/vmiterators.cpp
|
|
scripting/vmthunks.cpp
|
|
scripting/vmthunks_actors.cpp
|
|
scripting/types.cpp
|
|
scripting/thingdef.cpp
|
|
scripting/thingdef_data.cpp
|
|
scripting/thingdef_properties.cpp
|
|
scripting/backend/codegen.cpp
|
|
scripting/backend/scopebarrier.cpp
|
|
scripting/backend/dynarrays.cpp
|
|
scripting/backend/vmbuilder.cpp
|
|
scripting/backend/vmdisasm.cpp
|
|
scripting/decorate/olddecorations.cpp
|
|
scripting/decorate/thingdef_exp.cpp
|
|
scripting/decorate/thingdef_parse.cpp
|
|
scripting/decorate/thingdef_states.cpp
|
|
scripting/vm/vmexec.cpp
|
|
scripting/vm/vmframe.cpp
|
|
scripting/zscript/ast.cpp
|
|
scripting/zscript/zcc_compile.cpp
|
|
scripting/zscript/zcc_parser.cpp
|
|
utility/sfmt/SFMT.cpp
|
|
sound/music/i_music.cpp
|
|
sound/music/i_soundfont.cpp
|
|
sound/backend/i_sound.cpp
|
|
sound/music/music_config.cpp
|
|
rendering/swrenderer/textures/r_swtexture.cpp
|
|
rendering/swrenderer/textures/warptexture.cpp
|
|
rendering/swrenderer/textures/swcanvastexture.cpp
|
|
events.cpp
|
|
utility/i_module.cpp
|
|
utility/palette.cpp
|
|
utility/files.cpp
|
|
utility/files_decompress.cpp
|
|
utility/m_png.cpp
|
|
utility/m_random.cpp
|
|
utility/memarena.cpp
|
|
utility/md5.cpp
|
|
utility/nodebuilder/nodebuild.cpp
|
|
utility/nodebuilder/nodebuild_classify_nosse2.cpp
|
|
utility/nodebuilder/nodebuild_events.cpp
|
|
utility/nodebuilder/nodebuild_extract.cpp
|
|
utility/nodebuilder/nodebuild_gl.cpp
|
|
utility/nodebuilder/nodebuild_utility.cpp
|
|
utility/sc_man.cpp
|
|
utility/stats.cpp
|
|
utility/cmdlib.cpp
|
|
utility/configfile.cpp
|
|
utility/i_time.cpp
|
|
utility/m_alloc.cpp
|
|
utility/m_argv.cpp
|
|
utility/m_bbox.cpp
|
|
utility/name.cpp
|
|
utility/s_playlist.cpp
|
|
utility/v_collection.cpp
|
|
utility/utf8.cpp
|
|
utility/zstrformat.cpp
|
|
)
|
|
|
|
if( ${HAVE_VM_JIT} )
|
|
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
|
|
else()
|
|
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
|
|
endif()
|
|
|
|
if( MSVC )
|
|
enable_precompiled_headers( g_pch.h PCH_SOURCES )
|
|
else()
|
|
# Temporary solution for compilers other than MSVC
|
|
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
|
endif()
|
|
|
|
add_executable( zdoom WIN32 MACOSX_BUNDLE
|
|
${HEADER_FILES}
|
|
${NOT_COMPILED_SOURCE_FILES}
|
|
__autostart.cpp
|
|
${SYSTEM_SOURCES}
|
|
${FASTMATH_SOURCES}
|
|
${PCH_SOURCES}
|
|
utility/x86.cpp
|
|
utility/strnatcmp.c
|
|
utility/zstring.cpp
|
|
utility/dictionary.cpp
|
|
utility/math/asin.c
|
|
utility/math/atan.c
|
|
utility/math/const.c
|
|
utility/math/cosh.c
|
|
utility/math/exp.c
|
|
utility/math/isnan.c
|
|
utility/math/log.c
|
|
utility/math/log10.c
|
|
utility/math/mtherr.c
|
|
utility/math/polevl.c
|
|
utility/math/pow.c
|
|
utility/math/powi.c
|
|
utility/math/sin.c
|
|
utility/math/sinh.c
|
|
utility/math/sqrt.c
|
|
utility/math/tan.c
|
|
utility/math/tanh.c
|
|
utility/math/fastsin.cpp
|
|
zzautozend.cpp
|
|
)
|
|
|
|
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
|
|
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
|
|
set_source_files_properties( utility/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
|
|
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
|
|
|
|
|
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
|
# [BL] Solaris requires these to be explicitly linked.
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
|
|
endif()
|
|
|
|
if( UNIX )
|
|
find_package( Backtrace )
|
|
if(Backtrace_FOUND)
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${Backtrace_LIBRARIES} )
|
|
endif()
|
|
endif()
|
|
|
|
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa lzma ${ZMUSIC_LIBRARIES} )
|
|
|
|
include_directories( .
|
|
g_statusbar
|
|
console
|
|
playsim
|
|
playsim/bots
|
|
playsim/mapthinkers
|
|
gamedata
|
|
gamedata/textures
|
|
gamedata/fonts
|
|
rendering
|
|
rendering/2d
|
|
r_data
|
|
sound
|
|
sound/music
|
|
sound/backend
|
|
xlat
|
|
utility
|
|
utility/nodebuilder
|
|
scripting
|
|
scripting/vm
|
|
rendering
|
|
rendering/vulkan/thirdparty
|
|
../libraries/gdtoa
|
|
../libraries/glslang/glslang/Public
|
|
../libraries/glslang/spirv
|
|
${CMAKE_BINARY_DIR}/libraries/gdtoa
|
|
${SYSTEM_SOURCES_DIR} )
|
|
|
|
add_dependencies( zdoom revision_check )
|
|
|
|
# Due to some quirks, we need to do this in this order
|
|
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
|
|
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
|
# Linux distributions are slow to adopt 2.6. :(
|
|
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
|
|
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
|
|
else()
|
|
set_target_properties( zdoom PROPERTIES
|
|
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
|
|
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
|
|
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
|
|
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
|
|
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
|
|
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
|
|
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
|
|
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
|
|
)
|
|
endif()
|
|
|
|
if( MSVC )
|
|
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
|
|
set( LINKERSTUFF "/MANIFEST:NO" )
|
|
|
|
if( ZDOOM_GENERATE_MAPFILE )
|
|
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
|
|
endif()
|
|
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
|
|
|
|
add_custom_command(TARGET zdoom POST_BUILD
|
|
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
|
|
COMMENT "Adding manifest..."
|
|
)
|
|
|
|
endif()
|
|
|
|
if( NOT WIN32 AND NOT APPLE )
|
|
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
|
|
add_custom_command( TARGET zdoom POST_BUILD
|
|
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
|
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
|
endif()
|
|
|
|
add_custom_command(TARGET zdoom POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${CMAKE_SOURCE_DIR}/soundfont/gzdoom.sf2 $<TARGET_FILE_DIR:zdoom>/soundfonts/gzdoom.sf2
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $<TARGET_FILE_DIR:zdoom>/fm_banks/GENMIDI.GS.wopl
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
|
|
)
|
|
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# GCC misoptimizes this file
|
|
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
|
|
endif()
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
# Need to enable intrinsics for these files.
|
|
if( SSE_MATTERS )
|
|
set_source_files_properties(
|
|
rendering/polyrenderer/poly_all.cpp
|
|
rendering/swrenderer/r_all.cpp
|
|
utility/x86.cpp
|
|
PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
|
|
endif()
|
|
endif()
|
|
|
|
if( APPLE )
|
|
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
|
|
|
|
if( HAVE_VULKAN )
|
|
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
|
|
endif()
|
|
|
|
set_target_properties(zdoom PROPERTIES
|
|
LINK_FLAGS "${LINK_FRAMEWORKS}"
|
|
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
|
|
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
|
|
|
|
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
|
|
# if placed in the directory with the main executable
|
|
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
|
|
endif()
|
|
|
|
if( WIN32 )
|
|
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
|
|
else()
|
|
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
|
|
endif()
|
|
install(TARGETS zdoom
|
|
DESTINATION ${INSTALL_PATH}
|
|
COMPONENT "Game executable")
|
|
|
|
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
|
|
source_group("Audio Files\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/backend/.+")
|
|
source_group("Audio Files\\Music formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/musicformats/.+")
|
|
source_group("Audio Files\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/thirdparty/.+")
|
|
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
|
|
source_group("Game Data\\Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/resourcefiles/.+")
|
|
source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
|
|
source_group("Game Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/.+")
|
|
source_group("Game Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/.+")
|
|
source_group("Game Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx/.+")
|
|
source_group("Game Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx_asm/.+")
|
|
source_group("Game Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/xbr/.+")
|
|
source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/formats/.+")
|
|
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
|
|
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
|
|
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
|
|
source_group("Playsim" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/.+")
|
|
source_group("Playsim\\Bots" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/bots/.+")
|
|
source_group("Playsim\\FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/fragglescript/.+")
|
|
source_group("Playsim\\Map Thinkers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/mapthinkers/.+")
|
|
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
|
|
source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
|
|
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/models/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/postprocessing/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/renderer/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/shaders/.+")
|
|
source_group("Rendering\\Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/system/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/textures/.+")
|
|
source_group("Rendering\\Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/utility/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/system/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/renderer/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/shaders/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/textures/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\Third Party\\Volk" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/volk/.+")
|
|
source_group("Rendering\\Vulkan Renderer\\Third Party\\Vk_Mem_Alloc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/vk_mem_alloc.+")
|
|
source_group("Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl_load/.+")
|
|
source_group("Rendering\\OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/data/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/dynlights/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/renderer/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/scene/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/shaders/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/system/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/textures/.+")
|
|
source_group("Rendering\\OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/utility/.+")
|
|
source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
|
|
source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
|
|
source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
|
|
source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+")
|
|
source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+")
|
|
source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+")
|
|
source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+")
|
|
source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+")
|
|
source_group("Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/.+")
|
|
source_group("Rendering\\Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/math/.+")
|
|
source_group("Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/drawers/.+")
|
|
source_group("Rendering\\Poly Renderer\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/backend/.+")
|
|
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
|
|
source_group("Render Data\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/models/.+")
|
|
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
|
|
source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
|
|
source_group("Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
|
|
source_group("Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
|
|
source_group("Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/unix/.+")
|
|
source_group("Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
|
|
source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
|
|
source_group("Scripting\\Decorate frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+")
|
|
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
|
|
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
|
|
source_group("Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/vm/.+")
|
|
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
|
|
source_group("Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/.+")
|
|
source_group("Utility\\Node Builder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/nodebuilder/.+")
|
|
source_group("Utility\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/math/.+")
|
|
source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
|
|
source_group("Utility\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/sfmt/.+")
|
|
source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+")
|
|
source_group("Versioning" FILES version.h win32/zdoom.rc)
|
|
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
|
|
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h utility/sc_man_scanner.re)
|