gzdoom-gles/src/gl
alexey.lysiuk 577c6b033e Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
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compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data. 2018-01-21 16:17:49 +01:00
dynlights - Added spot light support to gl_SetDynSpriteLight 2018-01-04 19:27:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer Merge branch 'bloom_psprite_fix' into gzdoom 2018-01-25 19:01:46 +01:00
scene Merge branch 'bloom_psprite_fix' into gzdoom 2018-01-25 19:01:46 +01:00
shaders - Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer 2018-01-07 02:29:55 +01:00
stereo3d Changed quad stereo mode restart notification 2018-01-26 10:10:51 +02:00
system - add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule. 2018-01-03 21:46:04 -05:00
textures Merge remote-tracking branch 'origin/master' into newtimercode4 2017-11-23 21:08:09 -05:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00