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https://github.com/ZDoom/gzdoom-gles.git
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0fd1909f2c
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
38 lines
No EOL
722 B
C++
38 lines
No EOL
722 B
C++
#ifndef __P_UDMF_H
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#define __P_UDMF_H
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#include "sc_man.h"
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#include "m_fixed.h"
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class UDMFParserBase
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{
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protected:
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FScanner sc;
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FName namespc = NAME_None;
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int namespace_bits;
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FString parsedString;
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bool BadCoordinates = false;
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void Skip();
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FName ParseKey(bool checkblock = false, bool *isblock = NULL);
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int CheckInt(const char *key);
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double CheckFloat(const char *key);
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double CheckCoordinate(const char *key);
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DAngle CheckAngle(const char *key);
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bool CheckBool(const char *key);
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const char *CheckString(const char *key);
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template<typename T>
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void Flag(T &value, int mask, const char *key)
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{
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if (CheckBool(key))
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value |= mask;
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else
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value &= ~mask;
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}
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};
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#define BLOCK_ID (ENamedName)-1
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#endif |