gzdoom-gles/src/g_statusbar
Christoph Oelckers 2ca0e34785 - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
..
sbar.h - moved some more code out of the way. 2017-01-21 00:49:54 +01:00
sbar_mugshot.cpp - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn. 2017-02-08 16:42:13 +01:00
sbarinfo.cpp - removed all uses of DTA_Translation except for the single one that passes a custom built table. 2017-02-04 23:26:28 +01:00
sbarinfo.h - moved statusbar code to a separate directory before starting work on it. 2017-01-20 22:59:31 +01:00
sbarinfo_commands.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
shared_sbar.cpp - moved some more code out of the way. 2017-01-21 00:49:54 +01:00
strife_sbar.cpp - removed all uses of DTA_Translation except for the single one that passes a custom built table. 2017-02-04 23:26:28 +01:00