mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 21:41:42 +00:00
2afac5c716
code to process their messages. This was necessary to handle the %zu format option used in some memory allocation failure messages. - Fixed: The flat texture scaling action specials were completely broken. SVN r1056 (trunk)
849 lines
20 KiB
C++
849 lines
20 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <io.h>
|
|
#include <direct.h>
|
|
#include <string.h>
|
|
#include <process.h>
|
|
|
|
#include <stdarg.h>
|
|
#include <sys/types.h>
|
|
#include <sys/timeb.h>
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#include <mmsystem.h>
|
|
#include <richedit.h>
|
|
|
|
#define USE_WINDOWS_DWORD
|
|
#include "hardware.h"
|
|
#include "doomerrors.h"
|
|
#include <math.h>
|
|
|
|
#include "doomtype.h"
|
|
#include "version.h"
|
|
#include "doomdef.h"
|
|
#include "cmdlib.h"
|
|
#include "m_argv.h"
|
|
#include "m_misc.h"
|
|
#include "i_video.h"
|
|
#include "i_sound.h"
|
|
#include "i_music.h"
|
|
#include "resource.h"
|
|
|
|
#include "d_main.h"
|
|
#include "d_net.h"
|
|
#include "g_game.h"
|
|
#include "i_input.h"
|
|
#include "i_system.h"
|
|
#include "c_dispatch.h"
|
|
#include "templates.h"
|
|
#include "gameconfigfile.h"
|
|
#include "v_font.h"
|
|
|
|
#include "stats.h"
|
|
|
|
EXTERN_CVAR (String, language)
|
|
|
|
#ifdef USEASM
|
|
extern "C" void STACK_ARGS CheckMMX (CPUInfo *cpu);
|
|
#endif
|
|
|
|
extern "C"
|
|
{
|
|
double SecondsPerCycle = 1e-8;
|
|
double CyclesPerSecond = 1e8; // 100 MHz
|
|
CPUInfo CPU;
|
|
}
|
|
|
|
extern HWND Window, ConWindow, GameTitleWindow;
|
|
extern HINSTANCE g_hInst;
|
|
|
|
UINT TimerPeriod;
|
|
UINT TimerEventID;
|
|
UINT MillisecondsPerTic;
|
|
HANDLE NewTicArrived;
|
|
uint32 LanguageIDs[4];
|
|
void CalculateCPUSpeed ();
|
|
|
|
const IWADInfo *DoomStartupInfo;
|
|
|
|
int (*I_GetTime) (bool saveMS);
|
|
int (*I_WaitForTic) (int);
|
|
|
|
os_t OSPlatform;
|
|
|
|
void I_Tactile (int on, int off, int total)
|
|
{
|
|
// UNUSED.
|
|
on = off = total = 0;
|
|
}
|
|
|
|
ticcmd_t emptycmd;
|
|
ticcmd_t *I_BaseTiccmd(void)
|
|
{
|
|
return &emptycmd;
|
|
}
|
|
|
|
static DWORD basetime = 0;
|
|
|
|
// [RH] Returns time in milliseconds
|
|
unsigned int I_MSTime (void)
|
|
{
|
|
DWORD tm;
|
|
|
|
tm = timeGetTime();
|
|
if (!basetime)
|
|
basetime = tm;
|
|
|
|
return tm - basetime;
|
|
}
|
|
|
|
static DWORD TicStart;
|
|
static DWORD TicNext;
|
|
|
|
//
|
|
// I_GetTime
|
|
// returns time in 1/35th second tics
|
|
//
|
|
int I_GetTimePolled (bool saveMS)
|
|
{
|
|
DWORD tm;
|
|
|
|
tm = timeGetTime();
|
|
if (!basetime)
|
|
basetime = tm;
|
|
|
|
if (saveMS)
|
|
{
|
|
TicStart = tm;
|
|
TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE;
|
|
}
|
|
|
|
return ((tm-basetime)*TICRATE)/1000;
|
|
}
|
|
|
|
int I_WaitForTicPolled (int prevtic)
|
|
{
|
|
int time;
|
|
|
|
while ((time = I_GetTimePolled(false)) <= prevtic)
|
|
;
|
|
|
|
return time;
|
|
}
|
|
|
|
|
|
static int tics;
|
|
static DWORD ted_start, ted_next;
|
|
|
|
int I_GetTimeEventDriven (bool saveMS)
|
|
{
|
|
if (saveMS)
|
|
{
|
|
TicStart = ted_start;
|
|
TicNext = ted_next;
|
|
}
|
|
return tics;
|
|
}
|
|
|
|
int I_WaitForTicEvent (int prevtic)
|
|
{
|
|
while (prevtic >= tics)
|
|
{
|
|
WaitForSingleObject(NewTicArrived, 1000/TICRATE);
|
|
}
|
|
|
|
return tics;
|
|
}
|
|
|
|
void CALLBACK TimerTicked (UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2)
|
|
{
|
|
tics++;
|
|
ted_start = timeGetTime ();
|
|
ted_next = ted_start + MillisecondsPerTic;
|
|
SetEvent (NewTicArrived);
|
|
}
|
|
|
|
// Returns the fractional amount of a tic passed since the most recent tic
|
|
fixed_t I_GetTimeFrac (uint32 *ms)
|
|
{
|
|
DWORD now = timeGetTime();
|
|
if (ms) *ms = TicNext;
|
|
DWORD step = TicNext - TicStart;
|
|
if (step == 0)
|
|
{
|
|
return FRACUNIT;
|
|
}
|
|
else
|
|
{
|
|
fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
|
|
return frac;
|
|
}
|
|
}
|
|
|
|
void I_WaitVBL (int count)
|
|
{
|
|
// I_WaitVBL is never used to actually synchronize to the
|
|
// vertical blank. Instead, it's used for delay purposes.
|
|
Sleep (1000 * count / 70);
|
|
}
|
|
|
|
// [RH] Detect the OS the game is running under
|
|
void I_DetectOS (void)
|
|
{
|
|
OSVERSIONINFO info;
|
|
const char *osname;
|
|
|
|
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
|
GetVersionEx (&info);
|
|
|
|
switch (info.dwPlatformId)
|
|
{
|
|
case VER_PLATFORM_WIN32_WINDOWS:
|
|
OSPlatform = os_Win95;
|
|
if (info.dwMinorVersion < 10)
|
|
{
|
|
osname = "95";
|
|
}
|
|
else if (info.dwMinorVersion < 90)
|
|
{
|
|
osname = "98";
|
|
}
|
|
else
|
|
{
|
|
osname = "Me";
|
|
}
|
|
break;
|
|
|
|
case VER_PLATFORM_WIN32_NT:
|
|
OSPlatform = info.dwMajorVersion < 5 ? os_WinNT4 : os_Win2k;
|
|
osname = "NT";
|
|
if (info.dwMajorVersion == 5)
|
|
{
|
|
if (info.dwMinorVersion == 0)
|
|
{
|
|
osname = "2000";
|
|
}
|
|
if (info.dwMinorVersion == 1)
|
|
{
|
|
osname = "XP";
|
|
}
|
|
else if (info.dwMinorVersion == 2)
|
|
{
|
|
osname = "Server 2003";
|
|
}
|
|
}
|
|
else if (info.dwMajorVersion == 6 && info.dwMinorVersion == 0)
|
|
{
|
|
osname = "Vista";
|
|
}
|
|
break;
|
|
|
|
default:
|
|
OSPlatform = os_unknown;
|
|
osname = "Unknown OS";
|
|
break;
|
|
}
|
|
|
|
if (OSPlatform == os_Win95)
|
|
{
|
|
Printf ("OS: Windows %s %lu.%lu.%lu %s\n",
|
|
osname,
|
|
info.dwMajorVersion, info.dwMinorVersion,
|
|
info.dwBuildNumber & 0xffff, info.szCSDVersion);
|
|
}
|
|
else
|
|
{
|
|
Printf ("OS: Windows %s %lu.%lu (Build %lu)\n %s\n",
|
|
osname,
|
|
info.dwMajorVersion, info.dwMinorVersion,
|
|
info.dwBuildNumber, info.szCSDVersion);
|
|
}
|
|
|
|
if (OSPlatform == os_unknown)
|
|
{
|
|
Printf ("(Assuming Windows 95)\n");
|
|
OSPlatform = os_Win95;
|
|
}
|
|
}
|
|
|
|
//
|
|
// SubsetLanguageIDs
|
|
//
|
|
static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
|
|
{
|
|
char buf[8];
|
|
LCID langid;
|
|
char *idp;
|
|
|
|
if (!GetLocaleInfo (id, type, buf, 8))
|
|
return;
|
|
langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT);
|
|
if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8))
|
|
return;
|
|
idp = (char *)(&LanguageIDs[idx]);
|
|
memset (idp, 0, 4);
|
|
idp[0] = tolower(buf[0]);
|
|
idp[1] = tolower(buf[1]);
|
|
idp[2] = tolower(buf[2]);
|
|
idp[3] = 0;
|
|
}
|
|
|
|
//
|
|
// SetLanguageIDs
|
|
//
|
|
void SetLanguageIDs ()
|
|
{
|
|
size_t langlen = strlen (language);
|
|
|
|
if (langlen < 2 || langlen > 3)
|
|
{
|
|
memset (LanguageIDs, 0, sizeof(LanguageIDs));
|
|
SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
|
|
SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
|
|
SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
|
|
SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
|
|
}
|
|
else
|
|
{
|
|
DWORD lang = 0;
|
|
|
|
((BYTE *)&lang)[0] = (language)[0];
|
|
((BYTE *)&lang)[1] = (language)[1];
|
|
((BYTE *)&lang)[2] = (language)[2];
|
|
LanguageIDs[0] = lang;
|
|
LanguageIDs[1] = lang;
|
|
LanguageIDs[2] = lang;
|
|
LanguageIDs[3] = lang;
|
|
}
|
|
}
|
|
|
|
//
|
|
// I_Init
|
|
//
|
|
void I_Init (void)
|
|
{
|
|
#ifndef USEASM
|
|
memset (&CPU, 0, sizeof(CPU));
|
|
#else
|
|
CheckMMX (&CPU);
|
|
CalculateCPUSpeed ();
|
|
|
|
// Why does Intel right-justify this string?
|
|
char *f = CPU.CPUString, *t = f;
|
|
|
|
while (*f == ' ')
|
|
{
|
|
++f;
|
|
}
|
|
if (f != t)
|
|
{
|
|
while (*f != 0)
|
|
{
|
|
*t++ = *f++;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
if (CPU.VendorID[0])
|
|
{
|
|
Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
|
|
if (CPU.CPUString[0])
|
|
{
|
|
Printf (" Name: %s\n", CPU.CPUString);
|
|
}
|
|
if (CPU.bIsAMD)
|
|
{
|
|
Printf (" Family %d (%d), Model %d, Stepping %d\n",
|
|
CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
|
|
}
|
|
else
|
|
{
|
|
Printf (" Family %d, Model %d, Stepping %d\n",
|
|
CPU.Family, CPU.Model, CPU.Stepping);
|
|
}
|
|
Printf (" Features:");
|
|
if (CPU.bMMX) Printf (" MMX");
|
|
if (CPU.bMMXPlus) Printf (" MMX+");
|
|
if (CPU.bSSE) Printf (" SSE");
|
|
if (CPU.bSSE2) Printf (" SSE2");
|
|
if (CPU.bSSE3) Printf (" SSE3");
|
|
if (CPU.b3DNow) Printf (" 3DNow!");
|
|
if (CPU.b3DNowPlus) Printf (" 3DNow!+");
|
|
Printf ("\n");
|
|
}
|
|
|
|
|
|
// Use a timer event if possible
|
|
NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
|
|
if (NewTicArrived)
|
|
{
|
|
UINT delay;
|
|
char *cmdDelay;
|
|
|
|
cmdDelay = Args->CheckValue ("-timerdelay");
|
|
delay = 0;
|
|
if (cmdDelay != 0)
|
|
{
|
|
delay = atoi (cmdDelay);
|
|
}
|
|
if (delay == 0)
|
|
{
|
|
delay = 1000/TICRATE;
|
|
}
|
|
TimerEventID = timeSetEvent
|
|
(
|
|
delay,
|
|
0,
|
|
TimerTicked,
|
|
0,
|
|
TIME_PERIODIC
|
|
);
|
|
MillisecondsPerTic = delay;
|
|
}
|
|
if (TimerEventID != 0)
|
|
{
|
|
I_GetTime = I_GetTimeEventDriven;
|
|
I_WaitForTic = I_WaitForTicEvent;
|
|
}
|
|
else
|
|
{ // If no timer event, busy-loop with timeGetTime
|
|
I_GetTime = I_GetTimePolled;
|
|
I_WaitForTic = I_WaitForTicPolled;
|
|
}
|
|
|
|
atterm (I_ShutdownSound);
|
|
I_InitSound ();
|
|
}
|
|
|
|
void CalculateCPUSpeed ()
|
|
{
|
|
LARGE_INTEGER freq;
|
|
|
|
QueryPerformanceFrequency (&freq);
|
|
|
|
if (freq.QuadPart != 0 && CPU.bRDTSC)
|
|
{
|
|
LARGE_INTEGER count1, count2;
|
|
DWORD minDiff;
|
|
cycle_t ClockCalibration = 0;
|
|
|
|
// Count cycles for at least 55 milliseconds.
|
|
// The performance counter is very low resolution compared to CPU
|
|
// speeds today, so the longer we count, the more accurate our estimate.
|
|
// On the other hand, we don't want to count too long, because we don't
|
|
// want the user to notice us spend time here, since most users will
|
|
// probably never use the performance statistics.
|
|
minDiff = freq.LowPart * 11 / 200;
|
|
|
|
// Minimize the chance of task switching during the testing by going very
|
|
// high priority. This is another reason to avoid timing for too long.
|
|
SetPriorityClass (GetCurrentProcess (), REALTIME_PRIORITY_CLASS);
|
|
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
|
|
clock (ClockCalibration);
|
|
QueryPerformanceCounter (&count1);
|
|
do
|
|
{
|
|
QueryPerformanceCounter (&count2);
|
|
} while ((DWORD)((unsigned __int64)count2.QuadPart - (unsigned __int64)count1.QuadPart) < minDiff);
|
|
unclock (ClockCalibration);
|
|
QueryPerformanceCounter (&count2);
|
|
SetPriorityClass (GetCurrentProcess (), NORMAL_PRIORITY_CLASS);
|
|
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_NORMAL);
|
|
|
|
CyclesPerSecond = (double)ClockCalibration *
|
|
(double)freq.QuadPart /
|
|
(double)((__int64)count2.QuadPart - (__int64)count1.QuadPart);
|
|
SecondsPerCycle = 1.0 / CyclesPerSecond;
|
|
}
|
|
else
|
|
{
|
|
Printf ("Can't determine CPU speed, so pretending.\n");
|
|
}
|
|
|
|
Printf ("CPU Speed: %f MHz\n", CyclesPerSecond / 1e6);
|
|
}
|
|
|
|
//
|
|
// I_Quit
|
|
//
|
|
static int has_exited;
|
|
|
|
void I_Quit (void)
|
|
{
|
|
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
|
|
|
|
if (TimerEventID)
|
|
timeKillEvent (TimerEventID);
|
|
if (NewTicArrived)
|
|
CloseHandle (NewTicArrived);
|
|
|
|
timeEndPeriod (TimerPeriod);
|
|
|
|
if (demorecording)
|
|
G_CheckDemoStatus();
|
|
G_ClearSnapshots ();
|
|
}
|
|
|
|
|
|
//
|
|
// I_Error
|
|
//
|
|
extern FILE *Logfile;
|
|
bool gameisdead;
|
|
|
|
// We should use ZDoom's internal formatting routine here so that the extended
|
|
// format specifiers work here as well.
|
|
// However, since throwing FStrings around causes some problems in VC++ the
|
|
// error message is still copied to a local buffer.
|
|
static void myvsnprintf(char *DstBuf, size_t MaxCount, const char * Format, va_list ArgList)
|
|
{
|
|
FString formatstr;
|
|
|
|
formatstr.VFormat(Format, ArgList);
|
|
strncpy(DstBuf, formatstr.GetChars(), MaxCount);
|
|
DstBuf[MaxCount-1] = 0;
|
|
}
|
|
|
|
void STACK_ARGS I_FatalError (const char *error, ...)
|
|
{
|
|
static BOOL alreadyThrown = false;
|
|
gameisdead = true;
|
|
|
|
if (!alreadyThrown) // ignore all but the first message -- killough
|
|
{
|
|
alreadyThrown = true;
|
|
char errortext[MAX_ERRORTEXT];
|
|
va_list argptr;
|
|
va_start (argptr, error);
|
|
myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
|
|
va_end (argptr);
|
|
|
|
// Record error to log (if logging)
|
|
if (Logfile)
|
|
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
|
|
|
|
throw CFatalError (errortext);
|
|
}
|
|
|
|
if (!has_exited) // If it hasn't exited yet, exit now -- killough
|
|
{
|
|
has_exited = 1; // Prevent infinitely recursive exits -- killough
|
|
exit(-1);
|
|
}
|
|
}
|
|
|
|
void STACK_ARGS I_Error (const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
char errortext[MAX_ERRORTEXT];
|
|
|
|
va_start (argptr, error);
|
|
myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
|
|
va_end (argptr);
|
|
|
|
throw CRecoverableError (errortext);
|
|
}
|
|
|
|
extern void LayoutMainWindow (HWND hWnd, HWND pane);
|
|
|
|
void I_SetIWADInfo (const IWADInfo *info)
|
|
{
|
|
DoomStartupInfo = info;
|
|
|
|
// Make the startup banner show itself
|
|
LayoutMainWindow (Window, NULL);
|
|
}
|
|
|
|
void I_PrintStr (const char *cp)
|
|
{
|
|
if (ConWindow == NULL)
|
|
return;
|
|
|
|
static bool newLine = true;
|
|
HWND edit = ConWindow;
|
|
char buf[256];
|
|
int bpos = 0;
|
|
CHARRANGE selection;
|
|
CHARRANGE endselection;
|
|
LONG lines_before, lines_after;
|
|
CHARFORMAT format;
|
|
|
|
// Store the current selection and set it to the end so we can append text.
|
|
SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&selection);
|
|
endselection.cpMax = endselection.cpMin = GetWindowTextLength (edit);
|
|
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&endselection);
|
|
|
|
// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
|
|
// the text is. Find out what EM_EXSETSEL thought it was and use that later.
|
|
SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&endselection);
|
|
|
|
// Remember how many lines there were before we added text.
|
|
lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
|
|
|
while (*cp != 0)
|
|
{
|
|
// 28 is the escape code for a color change.
|
|
if ((*cp == 28 && bpos != 0) || bpos == 255)
|
|
{
|
|
buf[bpos] = 0;
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
newLine = buf[bpos-1] == '\n';
|
|
bpos = 0;
|
|
}
|
|
if (*cp != 28)
|
|
{
|
|
buf[bpos++] = *cp++;
|
|
}
|
|
else
|
|
{
|
|
const BYTE *color_id = (const BYTE *)cp + 1;
|
|
EColorRange range = V_ParseFontColor (color_id, CR_UNTRANSLATED, CR_YELLOW);
|
|
cp = (const char *)color_id;
|
|
|
|
if (range != CR_UNDEFINED)
|
|
{
|
|
// Change the color of future text added to the control.
|
|
PalEntry color = V_LogColorFromColorRange (range);
|
|
// GDI uses BGR colors, but color is RGB, so swap the R and the B.
|
|
swap (color.r, color.b);
|
|
// Change the color.
|
|
format.cbSize = sizeof(format);
|
|
format.dwMask = CFM_COLOR;
|
|
format.crTextColor = color;
|
|
SendMessage (edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
|
|
}
|
|
}
|
|
}
|
|
if (bpos != 0)
|
|
{
|
|
buf[bpos] = 0;
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
newLine = buf[bpos-1] == '\n';
|
|
}
|
|
|
|
// If the old selection was at the end of the text, keep it at the end and
|
|
// scroll. Don't scroll if the selection is anywhere else.
|
|
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
|
|
{
|
|
selection.cpMax = selection.cpMin = GetWindowTextLength (edit);
|
|
lines_after = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
|
if (lines_after > lines_before)
|
|
{
|
|
SendMessage (edit, EM_LINESCROLL, 0, lines_after - lines_before);
|
|
}
|
|
}
|
|
// Restore the previous selection.
|
|
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&selection);
|
|
// Give the edit control a chance to redraw itself.
|
|
I_GetEvent ();
|
|
}
|
|
|
|
EXTERN_CVAR (Bool, queryiwad);
|
|
CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
|
|
static WadStuff *WadList;
|
|
static int NumWads;
|
|
static int DefaultWad;
|
|
|
|
static void SetQueryIWad (HWND dialog)
|
|
{
|
|
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
|
|
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
|
|
bool query = (state != BST_CHECKED);
|
|
|
|
if (!query && queryiwad)
|
|
{
|
|
MessageBox (dialog,
|
|
"You have chosen not to show this dialog box in the future.\n"
|
|
"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
|
|
"Don't ask me this again",
|
|
MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
queryiwad = query;
|
|
}
|
|
|
|
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HWND ctrl;
|
|
int i;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_INITDIALOG:
|
|
// Add our program name to the window title
|
|
{
|
|
TCHAR label[256];
|
|
FString newlabel;
|
|
|
|
GetWindowText (hDlg, label, countof(label));
|
|
newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label);
|
|
SetWindowText (hDlg, newlabel.GetChars());
|
|
}
|
|
// Populate the list with all the IWADs found
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
for (i = 0; i < NumWads; i++)
|
|
{
|
|
FString work;
|
|
const char *filepart = strrchr (WadList[i].Path, '/');
|
|
if (filepart == NULL)
|
|
filepart = WadList[i].Path;
|
|
else
|
|
filepart++;
|
|
work.Format ("%s (%s)", IWADInfos[WadList[i].Type].Name, filepart);
|
|
SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
|
|
SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i);
|
|
}
|
|
SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0);
|
|
SetFocus (ctrl);
|
|
// Set the state of the "Don't ask me again" checkbox
|
|
ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD);
|
|
SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
|
|
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
|
|
// then the other window will normally be on top.
|
|
SetForegroundWindow (hDlg);
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
if (LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog (hDlg, -1);
|
|
}
|
|
else if (LOWORD(wParam) == IDOK ||
|
|
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
|
|
{
|
|
SetQueryIWad (hDlg);
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|
{
|
|
int vkey;
|
|
|
|
if (stricmp (queryiwad_key, "shift") == 0)
|
|
{
|
|
vkey = VK_SHIFT;
|
|
}
|
|
else if (stricmp (queryiwad_key, "control") == 0 || stricmp (queryiwad_key, "ctrl") == 0)
|
|
{
|
|
vkey = VK_CONTROL;
|
|
}
|
|
else
|
|
{
|
|
vkey = 0;
|
|
}
|
|
if (showwin || (vkey != 0 && GetAsyncKeyState(vkey)))
|
|
{
|
|
WadList = wads;
|
|
NumWads = numwads;
|
|
DefaultWad = defaultiwad;
|
|
|
|
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
|
(HWND)Window, (DLGPROC)IWADBoxCallback);
|
|
}
|
|
return defaultiwad;
|
|
}
|
|
|
|
bool I_WriteIniFailed ()
|
|
{
|
|
char *lpMsgBuf;
|
|
FString errortext;
|
|
|
|
FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL,
|
|
GetLastError(),
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
(LPSTR)&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
|
|
LocalFree (lpMsgBuf);
|
|
return MessageBox (Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
|
|
}
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
|
{
|
|
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
int I_FindNext (void *handle, findstate_t *fileinfo)
|
|
{
|
|
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
|
|
int I_FindClose (void *handle)
|
|
{
|
|
return FindClose ((HANDLE)handle);
|
|
}
|
|
|
|
static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FString &value)
|
|
{
|
|
HKEY steamkey;
|
|
DWORD pathtype;
|
|
DWORD pathlen;
|
|
LONG res;
|
|
|
|
if(ERROR_SUCCESS == RegOpenKeyEx(key, keypath, 0, KEY_QUERY_VALUE, &steamkey))
|
|
{
|
|
if (ERROR_SUCCESS == RegQueryValueEx(steamkey, valname, 0, &pathtype, NULL, &pathlen) &&
|
|
pathtype == REG_SZ && pathlen != 0)
|
|
{
|
|
// Don't include terminating null in count
|
|
char *chars = value.LockNewBuffer(pathlen - 1);
|
|
res = RegQueryValueEx(steamkey, valname, 0, NULL, (LPBYTE)chars, &pathlen);
|
|
value.UnlockBuffer();
|
|
if (res != ERROR_SUCCESS)
|
|
{
|
|
value = "";
|
|
}
|
|
}
|
|
RegCloseKey(steamkey);
|
|
}
|
|
return value.IsNotEmpty();
|
|
}
|
|
|
|
FString I_GetSteamPath()
|
|
{
|
|
FString path;
|
|
|
|
if (QueryPathKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "SteamPath", path))
|
|
{
|
|
return path;
|
|
}
|
|
if (QueryPathKey(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", path))
|
|
{
|
|
return path;
|
|
}
|
|
path = "";
|
|
return path;
|
|
}
|