.. |
g_doom
|
- Added a show_obituaries option to disable obituaries without disabling
|
2006-05-15 15:28:46 +00:00 |
g_heretic
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
g_hexen
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
g_raven
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
g_shared
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
g_strife
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
oplsynth
|
SVN r44 (trunk)
|
2006-04-14 12:58:52 +00:00 |
sdl
|
Fixed ZDBSP seg splitter. On occasion it assigned the offset to the incorrect of the two segs created by a split.
|
2006-05-16 09:26:54 +00:00 |
sound
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
win32
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
a.nas
|
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
|
2006-05-11 01:15:15 +00:00 |
actor.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
am_map.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
am_map.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
announcer.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
autosegs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
autostart.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
autozend.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
b_bot.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
b_bot.h
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
b_func.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
b_game.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
b_move.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
b_think.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
basicinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
bbannouncer.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
blocks.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
c_bind.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
c_bind.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
c_cmds.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
c_console.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
c_console.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
c_cvars.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
c_cvars.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
c_dispatch.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
c_dispatch.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
c_expr.cpp
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
cmdlib.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
cmdlib.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
colormatcher.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
colormatcher.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
configfile.cpp
|
- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
|
2006-05-10 03:08:27 +00:00 |
configfile.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
ct_chat.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
d_dehacked.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
d_dehacked.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
d_dehackedactions.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_event.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_gui.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_main.cpp
|
- Added a missing NULL pointer check to APlayerPawn::Tick.
|
2006-05-16 17:53:15 +00:00 |
d_main.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
d_net.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
d_net.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
d_netinf.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_netinfo.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
d_player.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
d_protocol.cpp
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
d_protocol.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
d_textur.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_ticcmd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
decallib.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
decallib.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
decorations.cpp
|
- Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h.
|
2006-05-10 03:29:07 +00:00 |
dobject.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
dobject.err
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dobject.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
dobjtype.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
dobjtype.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
doomdata.h
|
- Converted the stealth monsters to DECORATE.
|
2006-05-11 17:56:35 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
doomerrors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomstat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomstat.h
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
doomtype.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- Fixed: Using printinv before starting a game crashed.
|
2006-04-13 03:13:07 +00:00 |
dsectoreffect.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dthinker.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
dthinker.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
empty.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
f_finale.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
farchive.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
farchive.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
files.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
files.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_game.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
g_game.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
g_hub.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_level.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
g_level.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
gameconfigfile.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
gameconfigfile.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gstrings.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
hu_scores.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
hu_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_cd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_movie.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
i_video.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
info.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
info.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
infodefaults.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
infomacros.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
lists.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
lumpconfigfile.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
lumpconfigfile.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_alloc.cpp
|
May 4, 2006 (Changes by Graf Zahl)
|
2006-05-04 12:40:39 +00:00 |
m_alloc.h
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
m_argv.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_argv.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_bbox.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
m_bbox.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_cheat.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
m_cheat.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_crc32.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_fixed.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_fixed.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_menu.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
m_menu.h
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
m_misc.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
m_misc.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
m_options.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
m_png.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
m_png.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_random.cpp
|
- Fixed: P_StartScript was missing a NULL pointer check for the error
|
2006-05-13 21:22:08 +00:00 |
m_random.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
Makefile.am
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
misc.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
mscinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
mus2midi.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
mus2midi.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
name.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
name.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
namedef.h
|
- Changed A_ChangeFlag so that it doesn't need to alter the flag
|
2006-05-10 15:07:14 +00:00 |
nodebuild.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild_events.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild_extract.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
nodebuild_gl.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
nodebuild_utility.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
p_acs.cpp
|
- Fixed: P_StartScript was missing a NULL pointer check for the error
|
2006-05-13 21:22:08 +00:00 |
p_acs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_buildmap.cpp
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
p_ceiling.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_conversation.cpp
|
- Fixed: Strife's MiniMissile pickup amount was still incorrect.
|
2006-05-11 12:11:59 +00:00 |
p_conversation.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_doors.cpp
|
- Fixed: The FSpecialFont constructor created the name string twice.
|
2006-05-09 21:21:57 +00:00 |
p_effect.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
p_effect.h
|
- Removed ABossEye::Serialize because it didn't do anything.
|
2006-04-23 20:12:27 +00:00 |
p_enemy.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
p_enemy.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_floor.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_interaction.cpp
|
- Added a show_obituaries option to disable obituaries without disabling
|
2006-05-15 15:28:46 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_lnspec.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
p_lnspec.h
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
p_local.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
p_map.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
p_maputl.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_mobj.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
p_pillar.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_plats.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_pspr.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
p_pspr.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_saveg.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
p_saveg.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_sectors.cpp
|
SVN r43 (trunk)
|
2006-04-13 22:40:43 +00:00 |
p_setup.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
p_setup.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
p_sight.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_spec.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
p_spec.h
|
- Changed FDoorAnimation deletion so that the array takes care of it. The
|
2006-05-09 15:51:17 +00:00 |
p_switch.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
p_teleport.cpp
|
SVN r49 (trunk)
|
2006-04-16 13:29:50 +00:00 |
p_terrain.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
p_terrain.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_things.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
p_tick.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
p_tick.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_trace.cpp
|
SVN r67 (trunk)
|
2006-04-24 14:26:06 +00:00 |
p_trace.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_user.cpp
|
- Added a missing NULL pointer check to APlayerPawn::Tick.
|
2006-05-16 17:53:15 +00:00 |
p_writemap.cpp
|
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
|
2006-04-12 03:03:58 +00:00 |
p_xlat.cpp
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
po_man.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
r_bsp.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_bsp.h
|
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
r_data.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
r_data.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_defs.h
|
- Converted the stealth monsters to DECORATE.
|
2006-05-11 17:56:35 +00:00 |
r_draw.cpp
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
r_draw.h
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
r_drawt.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_local.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_main.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_main.h
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
r_plane.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_plane.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_polymost.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
|
2006-05-10 03:08:27 +00:00 |
r_segs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_sky.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_sky.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_state.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_things.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
r_things.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
s_advsound.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
s_environment.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
s_playlist.cpp
|
- Fixed: ACS improperly calculated the address of local variables when
|
2006-04-12 01:50:09 +00:00 |
s_playlist.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
s_sndseq.cpp
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
s_sndseq.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
s_sound.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
s_sound.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
sc_man.cpp
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
sc_man.h
|
SVN r71 (trunk)
|
2006-04-30 21:49:18 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_stuff.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
st_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
statnums.h
|
- Added Jim's Makefile.linux;
|
2006-04-13 02:01:40 +00:00 |
stats.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stats.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
stringtable.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
stringtable.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Added a missing NULL pointer check to APlayerPawn::Tick.
|
2006-05-16 17:53:15 +00:00 |
tempfiles.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tempfiles.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
templates.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
thingdef.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
thingdef.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
thingdef_codeptr.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
thingdef_exp.cpp
|
SVN r47 (trunk)
|
2006-04-16 03:31:40 +00:00 |
thingdef_specials.gperf
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
thingdef_specials.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap2.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_draw.cpp
|
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
|
2006-05-16 10:06:23 +00:00 |
v_font.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
v_font.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
v_palette.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
v_palette.h
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
v_pfx.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_pfx.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_text.cpp
|
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
|
2006-05-16 10:06:23 +00:00 |
v_text.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_video.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
v_video.h
|
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
|
2006-05-16 10:06:23 +00:00 |
vectors.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
vectors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
version.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
w_wad.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
w_wad.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
weightedlist.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
wi_stuff.cpp
|
- Added a show_obituaries option to disable obituaries without disabling
|
2006-05-15 15:28:46 +00:00 |
wi_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zstrformat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zstring.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
zstring.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |