mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-13 05:41:10 +00:00
2766303cfc
Each platform had its own copy. Why?
179 lines
4.6 KiB
C++
179 lines
4.6 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright 1993-1996 id Software
|
|
// Copyright 1999-2016 Randy Heit
|
|
// Copyright 2002-2016 Christoph Oelckers
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// System specific interface stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __I_SYSTEM__
|
|
#define __I_SYSTEM__
|
|
|
|
#include "doomtype.h"
|
|
#include <thread>
|
|
|
|
struct ticcmd_t;
|
|
struct WadStuff;
|
|
|
|
// [RH] Detects the OS the game is running under.
|
|
void I_DetectOS (void);
|
|
|
|
// Called by DoomMain.
|
|
void I_Init (void);
|
|
|
|
// Return a seed value for the RNG.
|
|
unsigned int I_MakeRNGSeed();
|
|
|
|
|
|
//
|
|
// Called by D_DoomLoop,
|
|
// called before processing any tics in a frame
|
|
// (just after displaying a frame).
|
|
// Time consuming syncronous operations
|
|
// are performed here (joystick reading).
|
|
// Can call D_PostEvent.
|
|
//
|
|
void I_StartFrame (void);
|
|
|
|
|
|
//
|
|
// Called by D_DoomLoop,
|
|
// called before processing each tic in a frame.
|
|
// Quick syncronous operations are performed here.
|
|
// Can call D_PostEvent.
|
|
void I_StartTic (void);
|
|
|
|
// Asynchronous interrupt functions should maintain private queues
|
|
// that are read by the synchronous functions
|
|
// to be converted into events.
|
|
|
|
// Either returns a null ticcmd,
|
|
// or calls a loadable driver to build it.
|
|
// This ticcmd will then be modified by the gameloop
|
|
// for normal input.
|
|
ticcmd_t *I_BaseTiccmd (void);
|
|
|
|
|
|
// Called by M_Responder when quit is selected.
|
|
// Clean exit, displays sell blurb.
|
|
void I_Quit (void);
|
|
|
|
|
|
void I_Tactile (int on, int off, int total);
|
|
|
|
// Set the mouse cursor. The texture must be 32x32.
|
|
class FTexture;
|
|
bool I_SetCursor(FTexture *cursor);
|
|
|
|
// Repaint the pre-game console
|
|
void I_PaintConsole (void);
|
|
|
|
void I_DebugPrint (const char *cp);
|
|
|
|
// Print a console string
|
|
void I_PrintStr (const char *cp);
|
|
|
|
// Set the title string of the startup window
|
|
void I_SetIWADInfo ();
|
|
|
|
// Pick from multiple IWADs to use
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
|
|
|
|
// The ini could not be saved at exit
|
|
bool I_WriteIniFailed ();
|
|
|
|
// [RH] Used by the display code to set the normal window procedure
|
|
void I_SetWndProc();
|
|
|
|
// [RH] Checks the registry for Steam's install path, so we can scan its
|
|
// directories for IWADs if the user purchased any through Steam.
|
|
TArray<FString> I_GetSteamPath();
|
|
|
|
// [GZ] Same deal for GOG paths
|
|
TArray<FString> I_GetGogPaths();
|
|
|
|
// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of
|
|
// giving them proper prototypes under Win32, they are just macros for
|
|
// Get/SetWindowLong, meaning they take LONGs and not LONG_PTRs.
|
|
#ifdef _WIN64
|
|
typedef long long WLONG_PTR;
|
|
#elif _MSC_VER
|
|
typedef _W64 long WLONG_PTR;
|
|
#else
|
|
typedef long WLONG_PTR;
|
|
#endif
|
|
|
|
// Wrapper for GetLongPathName
|
|
FString I_GetLongPathName(const FString &shortpath);
|
|
|
|
// Directory searching routines
|
|
|
|
// Mirror WIN32_FIND_DATAA in <winbase.h>
|
|
#ifndef MAX_PATH
|
|
#define MAX_PATH 260
|
|
#endif
|
|
#ifndef PATH_MAX
|
|
#define PATH_MAX 260
|
|
#endif
|
|
|
|
struct findstate_t
|
|
{
|
|
private:
|
|
struct WinData
|
|
{
|
|
uint32_t Attribs;
|
|
uint32_t Times[3 * 2];
|
|
uint32_t Size[2];
|
|
uint32_t Reserved[2];
|
|
wchar_t Name[MAX_PATH];
|
|
wchar_t AltName[14];
|
|
};
|
|
WinData FindData;
|
|
FString UTF8Name;
|
|
|
|
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
|
|
friend int I_FindNext(void *handle, findstate_t *fileinfo);
|
|
friend const char *I_FindName(findstate_t *fileinfo);
|
|
friend int I_FindAttr(findstate_t *fileinfo);
|
|
};
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
|
|
int I_FindNext (void *handle, findstate_t *fileinfo);
|
|
int I_FindClose (void *handle);
|
|
|
|
const char *I_FindName(findstate_t *fileinfo);
|
|
inline int I_FindAttr(findstate_t *fileinfo)
|
|
{
|
|
return fileinfo->FindData.Attribs;
|
|
}
|
|
|
|
#define FA_RDONLY 0x00000001
|
|
#define FA_HIDDEN 0x00000002
|
|
#define FA_SYSTEM 0x00000004
|
|
#define FA_DIREC 0x00000010
|
|
#define FA_ARCH 0x00000020
|
|
|
|
int I_GetNumaNodeCount();
|
|
int I_GetNumaNodeThreadCount(int numaNode);
|
|
void I_SetThreadNumaNode(std::thread &thread, int numaNode);
|
|
|
|
#endif
|