gzdoom-gles/src/scripting
2016-11-19 12:25:53 +01:00
..
codegeneration - fixed bad conversion from FString to const char * in state label type cast. 2016-11-19 12:25:53 +01:00
decorate - cleanup of the remaining FxBinary operators. 2016-11-18 14:19:55 +01:00
vm - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
zscript - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef.cpp - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef.h - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef_data.cpp - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00