.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
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2017-02-28 21:45:47 +01:00 |
heretic
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
hexen
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
inventory
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- added version checks for function calls and virtual overrides.
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2017-03-05 21:44:10 +01:00 |
menu
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- fixed: ListMenuItemStaticText used the wrong default color.
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2017-03-13 09:30:33 +01:00 |
raven
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
shared
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Merge https://github.com/coelckers/gzdoom
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2017-03-07 22:03:56 -05:00 |
statscreen
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
strife
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- fixed: A_ProgrammerMelee damaged the caller, not the target.
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2017-03-02 13:14:54 +01:00 |
actor.txt
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Merge https://github.com/coelckers/gzdoom
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2017-03-07 22:03:56 -05:00 |
actor_checks.txt
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
base.txt
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
compatibility.txt
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
constants.txt
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Merge https://github.com/coelckers/gzdoom
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2017-03-02 18:13:33 -05:00 |
dynarrays.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
events.txt
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Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
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2017-03-09 15:38:49 +01:00 |
mapdata.txt
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- there was something missing...
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2017-03-09 17:44:00 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |