gzdoom-gles/src/swrenderer/r_memory.h
2017-01-15 22:21:21 +01:00

58 lines
1.4 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include <memory>
namespace swrenderer
{
// Memory needed for the duration of a frame rendering
class RenderMemory
{
public:
static void Clear();
template<typename T>
static T *AllocMemory(int size = 1)
{
return (T*)AllocBytes(sizeof(T) * size);
}
template<typename T, typename... Types>
static T *NewObject(Types &&... args)
{
void *ptr = AllocBytes(sizeof(T));
return new (ptr)T(std::forward<Types>(args)...);
}
private:
static void *AllocBytes(int size);
enum { BlockSize = 1024 * 1024 };
struct MemoryBlock
{
MemoryBlock() : Data(new uint8_t[BlockSize]), Position(0) { }
~MemoryBlock() { delete[] Data; }
MemoryBlock(const MemoryBlock &) = delete;
MemoryBlock &operator=(const MemoryBlock &) = delete;
uint8_t *Data;
uint32_t Position;
};
static std::vector<std::unique_ptr<MemoryBlock>> UsedBlocks;
static std::vector<std::unique_ptr<MemoryBlock>> FreeBlocks;
};
}