mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 10:51:26 +00:00
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// Ticker.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#include "p_local.h"
|
|
#include "p_effect.h"
|
|
#include "p_acs.h"
|
|
#include "c_console.h"
|
|
#include "b_bot.h"
|
|
|
|
#include "doomstat.h"
|
|
#include "sbar.h"
|
|
|
|
extern gamestate_t wipegamestate;
|
|
|
|
//
|
|
// P_Ticker
|
|
//
|
|
void P_Ticker (void)
|
|
{
|
|
int i;
|
|
|
|
updateinterpolations ();
|
|
r_NoInterpolate = true;
|
|
|
|
// run the tic
|
|
if (paused)
|
|
return;
|
|
|
|
// pause if in menu or console and at least one tic has been run
|
|
if ( !netgame
|
|
&& gamestate != GS_TITLELEVEL
|
|
&& ((menuactive != MENU_Off && menuactive != MENU_OnNoPause) ||
|
|
ConsoleState == c_down || ConsoleState == c_falling)
|
|
&& !demoplayback
|
|
&& !demorecording
|
|
&& players[consoleplayer].viewz != 1
|
|
&& wipegamestate == gamestate)
|
|
{
|
|
return;
|
|
}
|
|
|
|
P_ResetSightCounters (false);
|
|
|
|
// Since things will be moving, it's okay to interpolate them in the renderer.
|
|
r_NoInterpolate = false;
|
|
|
|
if (!bglobal.freeze)
|
|
{
|
|
P_ThinkParticles (); // [RH] make the particles think
|
|
}
|
|
StatusBar->Tick (); // [RH] moved this here
|
|
|
|
for (i = 0; i<MAXPLAYERS; i++)
|
|
if (playeringame[i] &&
|
|
/*Added by MC: Freeze mode.*/!(bglobal.freeze && players[i].isbot))
|
|
P_PlayerThink (&players[i]);
|
|
|
|
level.Tick (); // [RH] let the level tick
|
|
DThinker::RunThinkers ();
|
|
|
|
//if added by MC: Freeze mode.
|
|
if (!bglobal.freeze)
|
|
{
|
|
P_UpdateSpecials ();
|
|
P_RunEffects (); // [RH] Run particle effects
|
|
}
|
|
|
|
// for par times
|
|
level.time++;
|
|
level.maptime++;
|
|
level.totaltime++;
|
|
}
|