gzdoom-gles/wadsrc/static/zscript/level_postprocessor.zs
alexey.lysiuk 20098ca90b - added things related getters to level post-processing
New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields

# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:11 +01:00

89 lines
2.7 KiB
Text

class LevelPostProcessor native play
{
protected void Apply(Name checksum, String mapname)
{
}
protected native void ClearSectorTags(int sector);
protected native void AddSectorTag(int sector, int tag);
protected native void ClearLineIDs(int line);
protected native void AddLineID(int line, int tag);
protected native void OffsetSectorPlane(int sector, int plane, double offset);
protected native uint GetThingCount();
protected native uint GetThingSkills(uint thing);
protected native void SetThingSkills(uint thing, uint skills);
protected native vector3 GetThingPos(uint thing);
protected native void SetThingXY(uint thing, double x, double y);
protected native void SetThingZ(uint thing, double z);
protected native uint GetThingFlags(uint thing);
protected native void SetThingFlags(uint thing, uint flags);
protected native void SetVertex(uint vertex, double x, double y);
protected native void SetLineSectorRef(uint line, uint side, uint sector);
protected native Actor GetDefaultActor(Name actorclass);
protected void SetWallTexture(int line, int side, int texpart, String texture)
{
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
}
protected void SetWallTextureID(int line, int side, int texpart, TextureID texture)
{
level.Lines[line].sidedef[side].SetTexture(texpart, texture);
}
protected void SetLineFlags(int line, int setflags, int clearflags = 0)
{
level.Lines[line].flags = (level.Lines[line].flags & ~clearflags) | setflags;
}
protected void SetLineActivation(int line, int acttype)
{
level.Lines[line].activation = acttype;
}
protected void ClearLineSpecial(int line)
{
level.Lines[line].special = 0;
}
protected void SetLineSpecial(int line, int special, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0)
{
level.Lines[line].special = special;
level.Lines[line].args[0] = arg1;
level.Lines[line].args[1] = arg2;
level.Lines[line].args[2] = arg3;
level.Lines[line].args[3] = arg4;
level.Lines[line].args[4] = arg5;
}
protected void SetSectorSpecial(int sectornum, int special)
{
level.sectors[sectornum].special = special;
}
protected void SetSectorTextureID(int sectornum, int plane, TextureID texture)
{
level.sectors[sectornum].SetTexture(plane, texture);
}
protected void SetSectorTexture(int sectornum, int plane, String texture)
{
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
}
protected void SetSectorLight(int sectornum, int newval)
{
level.sectors[sectornum].SetLightLevel(newval);
}
protected void SetWallYScale(int line, int side, int texpart, double scale)
{
level.lines[line].sidedef[side].SetTextureYScale(texpart, scale);
}
}