gzdoom-gles/src/textures/skyboxtexture.cpp
Christoph Oelckers 1fc4c9801b - moved all GLDEFS parsing into a dedicated source file.
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
2018-04-02 12:28:20 +02:00

112 lines
3.1 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2004-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include "doomtype.h"
#include "sc_man.h"
#include "w_wad.h"
#include "textures.h"
#include "skyboxtexture.h"
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FSkyBox::FSkyBox()
{
faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
UseType = ETextureType::Override;
gl_info.bSkybox = true;
fliptop = false;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FSkyBox::~FSkyBox()
{
// The faces are only referenced but not owned so don't delete them.
}
//-----------------------------------------------------------------------------
//
// If something attempts to use this as a texture just pass the information of the first face.
//
//-----------------------------------------------------------------------------
const uint8_t *FSkyBox::GetColumn(FRenderStyle style, unsigned int column, const Span **spans_out)
{
if (faces[0]) return faces[0]->GetColumn(style, column, spans_out);
return NULL;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
const uint8_t *FSkyBox::GetPixels (FRenderStyle style)
{
if (faces[0]) return faces[0]->GetPixels(style);
return NULL;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
int FSkyBox::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
{
if (faces[0]) return faces[0]->CopyTrueColorPixels(bmp, x, y, rotate, inf);
return 0;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
bool FSkyBox::UseBasePalette()
{
return false; // not really but here it's not important.
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
void FSkyBox::Unload ()
{
}