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https://github.com/ZDoom/gzdoom-gles.git
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1fc4c9801b
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2004-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "doomtype.h"
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#include "sc_man.h"
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#include "w_wad.h"
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#include "textures.h"
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#include "skyboxtexture.h"
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox()
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{
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
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UseType = ETextureType::Override;
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gl_info.bSkybox = true;
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fliptop = false;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::~FSkyBox()
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{
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// The faces are only referenced but not owned so don't delete them.
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}
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//-----------------------------------------------------------------------------
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//
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// If something attempts to use this as a texture just pass the information of the first face.
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//
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//-----------------------------------------------------------------------------
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const uint8_t *FSkyBox::GetColumn(FRenderStyle style, unsigned int column, const Span **spans_out)
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{
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if (faces[0]) return faces[0]->GetColumn(style, column, spans_out);
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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const uint8_t *FSkyBox::GetPixels (FRenderStyle style)
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{
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if (faces[0]) return faces[0]->GetPixels(style);
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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int FSkyBox::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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if (faces[0]) return faces[0]->CopyTrueColorPixels(bmp, x, y, rotate, inf);
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return 0;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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bool FSkyBox::UseBasePalette()
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{
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return false; // not really but here it's not important.
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void FSkyBox::Unload ()
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{
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}
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