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https://github.com/ZDoom/gzdoom-gles.git
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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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#include "r_visiblesprite.h"
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namespace swrenderer
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{
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class ProjectedWallTexcoords;
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class SpriteDrawerArgs;
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class RenderWallSprite : public VisibleSprite
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{
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public:
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static void Project(RenderThread *thread, AActor *thing, const DVector3 &pos, FTextureID picnum, const DVector2 &scale, int renderflags, int spriteshade, bool foggy, FDynamicColormap *basecolormap);
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protected:
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bool IsWallSprite() const override { return true; }
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void Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ) override;
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private:
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static void DrawColumn(RenderThread *thread, SpriteDrawerArgs &drawerargs, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
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FWallCoords wallc;
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uint32_t Translation = 0;
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uint32_t FillColor = 0;
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};
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}
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