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Christoph Oelckers 1dad5101f1 - fixed: ZScript's finalization code used the last parsed lump for of one translation unit as reference, not the base lump.
This resulted in incorrect messages but also could produce some more subtle errors.
2018-11-16 21:17:46 +01:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-05-09 21:51:53 +02:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
game-music-emu - prevented GME compilation warning spam with Clang 2018-11-02 13:31:41 +01:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg - removed obsolete readme. 2018-05-10 14:08:16 +02:00
lzma - updated LZMA library to version 18.05 2018-05-10 20:55:17 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
src - fixed: ZScript's finalization code used the last parsed lump for of one translation unit as reference, not the base lump. 2018-11-16 21:17:46 +01:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc - added ZScript export for side_t::SetSpecialColor. 2018-11-16 21:17:45 +01:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - Missed a graphic. 2018-06-23 08:56:47 +02:00
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-07 11:11:26 +02:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Changed AppVeyor configuration to create the 64 bit debug build with VS 2017 and no XP toolset 2018-10-15 11:41:30 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml - use Xcode 10.1 for Travis CI builds 2018-11-03 13:58:00 +01:00
CMakeLists.txt Update GME up to 0.6.2 version 2018-11-02 13:06:59 +01:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 10:05:39 +02:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.