gzdoom-gles/wadsrc/static/shaders/glsl
Magnus Norddahl d121fa21bf - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
..
bloomcombine.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
bloomextract.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
blur.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
burn.fp - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
colormap.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
depthblur.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
exposureaverage.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
exposurecombine.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
exposureextract.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
fogboundary.fp - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
func_brightmap.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
func_defaultlight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
func_defaultmat.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
func_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
func_notexture.fp
func_paletted.fp
func_pbr.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
func_spec.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
fxaa.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
lensdistortion.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
lineardepth.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
main.fp Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00
main.vp - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_normal.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_pbr.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_specular.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
present.fp - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
present_checker3d.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
present_column3d.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
present_row3d.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
screenquad.vp - specify vertex attributes in the shader source for Vulkan compatibility. 2018-06-13 08:40:04 +02:00
screenquadscale.vp - specify vertex attributes in the shader source for Vulkan compatibility. 2018-06-13 08:40:04 +02:00
shadowmap.fp - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
ssao.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
ssaocombine.fp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
stencil.fp - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
tonemap.fp - fix some postprocess bugs 2018-06-30 16:44:09 +02:00