gzdoom-gles/src/scripting
2016-11-15 16:01:08 +01:00
..
codegeneration - made the floating point truncation warning a debug message because I can see this becoming more a hassle than an asset. 2016-11-15 16:01:08 +01:00
decorate - fixed: DECORATE tried to resolved null states again, causing a type conflict. 2016-11-15 15:34:25 +01:00
vm - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
zscript - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
thingdef.cpp - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
thingdef.h - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
thingdef_data.cpp - added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing. 2016-11-08 11:12:56 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00