gzdoom-gles/src/menu
Christoph Oelckers 191b958791 - the big cleanup of the exit cleanup is done!
atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.

# Conflicts:
#	src/CMakeLists.txt
#	src/atterm.cpp
#	src/atterm.h
#	src/d_main.cpp
#	src/dobjtype.cpp
#	src/g_mapinfo.cpp
#	src/g_statusbar/sbarinfo.cpp
#	src/gamedata/g_mapinfo.h
#	src/i_net.cpp
#	src/p_setup.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/hardware.cpp
#	src/posix/sdl/i_main.cpp
#	src/r_utility.cpp
#	src/rendering/v_video.cpp
#	src/sound/s_advsound.cpp
#	src/sound/s_sound.cpp
#	src/swrenderer/r_swcolormaps.cpp
#	src/win32/hardware.cpp
#	src/win32/i_input.cpp

# Conflicts:
#	src/CMakeLists.txt
#	src/i_net.cpp
#	src/posix/sdl/i_system.cpp
#	src/r_utility.cpp
#	src/win32/i_system.cpp
2020-01-05 23:57:44 +01:00
..
joystickmenu.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
loadsavemenu.cpp - Fixed crash with quicksave rotation enabled (read out of array bounds). 2019-10-04 17:07:39 +02:00
menu.cpp - Add option to reset controls to defaults. 2019-12-07 22:23:02 +01:00
menu.h - do not blur the background for portrait-less conversations. 2019-08-10 12:47:41 +02:00
menudef.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
messagebox.cpp - Added the 'quickunsetslot' command to unset the quicksave slot. 2019-10-09 16:01:58 +02:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - reimplemented new player setup menu as an OptionsMenu. 2019-07-15 20:37:36 +02:00
videomenu.cpp - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00