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https://github.com/ZDoom/gzdoom-gles.git
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191b958791
atterm is gone and only a few system-side functions use atexit. All game side cleanup is performed in D_DoomMain now. # Conflicts: # src/CMakeLists.txt # src/atterm.cpp # src/atterm.h # src/d_main.cpp # src/dobjtype.cpp # src/g_mapinfo.cpp # src/g_statusbar/sbarinfo.cpp # src/gamedata/g_mapinfo.h # src/i_net.cpp # src/p_setup.cpp # src/posix/cocoa/i_video.mm # src/posix/sdl/hardware.cpp # src/posix/sdl/i_main.cpp # src/r_utility.cpp # src/rendering/v_video.cpp # src/sound/s_advsound.cpp # src/sound/s_sound.cpp # src/swrenderer/r_swcolormaps.cpp # src/win32/hardware.cpp # src/win32/i_input.cpp # Conflicts: # src/CMakeLists.txt # src/i_net.cpp # src/posix/sdl/i_system.cpp # src/r_utility.cpp # src/win32/i_system.cpp |
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.. | ||
joystickmenu.cpp | ||
loadsavemenu.cpp | ||
menu.cpp | ||
menu.h | ||
menudef.cpp | ||
messagebox.cpp | ||
optionmenu.cpp | ||
playermenu.cpp | ||
videomenu.cpp |