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Christoph Oelckers 17638426b9 - removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
.github move game loc 2021-08-31 14:38:36 +02:00
bin/windows/zmusic - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
cmake - brought back old SDL2 CMake module 2021-05-02 22:02:35 +03:00
docs
fm_banks
libraries - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
soundfont
specs - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
src - removed the redundant gl_render_precise CVAR. 2021-09-14 19:49:42 +02:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
unused
wadsrc - removed the redundant gl_render_precise CVAR. 2021-09-14 19:49:42 +02:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - language update 2021-07-25 07:49:24 -04:00
wadsrc_lights - Fixed typo in Heretic light definition. 2021-07-19 20:47:41 +02:00
wadsrc_widescreen - widepix update 2021-05-25 23:00:12 -04:00
.gitattributes
.gitignore
.gitmodules
CMakeLists.txt Clear CMAKE_REQUIRED_FLAGS if backtrace facility isn't found 2021-05-18 22:47:33 +03:00
LICENSE
README.md

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.