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Christoph Oelckers 1669e10f6e - fixed memory leaks in network code.
ReadString allocates a buffer, so saving it in a local variable and then forgetting it will not free the buffer afterward.
(This should probably be refactored to use some safer methods to read the string than this old-school method...)
2019-04-25 13:10:39 +02:00
asmjit - implement xor swap for vec registers 2019-04-17 18:39:58 +02:00
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game-music-emu - fixed SPC music loops 2019-04-25 12:52:17 +02:00
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src - fixed memory leaks in network code. 2019-04-25 13:10:39 +02:00
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wadsrc - fixed everlasting fast projectile after hitting ceiling 2019-04-25 13:04:25 +02:00
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README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.