gzdoom-gles/src/thingdef
Christoph Oelckers b4a002a07f - preparations for allowing hitscans through portals.
To allow processing the hit through an arbitrary portal without reference to the portal group table, P_AimLineAttack and P_LineAttack need to pass some more info than just the linetarget.
We need the relative positions of shooter and target within the visual reference of the other to calculate proper angles and we need to know if such a portal was crossed at all, because a few things, e.g. seeker missiles won't work with them.

- fixed setup of target acquisition for the Mage Staff.

The pre-acquired seeker target was never passed to the spawned projectiles.
2016-03-01 16:39:31 +01:00
..
olddecorations.cpp - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
thingdef.cpp Restore "direct" call optimization for DECORATE 2016-02-18 22:05:16 -06:00
thingdef.h Rename A_Int/A_Bool/A_State to int/bool/state 2016-02-20 22:05:17 -06:00
thingdef_codeptr.cpp - preparations for allowing hitscans through portals. 2016-03-01 16:39:31 +01:00
thingdef_data.cpp - fixed a few 64-bit warnings. 2016-02-13 13:37:28 +01:00
thingdef_exp.cpp Add clamp() to DECORATE 2016-02-25 14:31:37 -06:00
thingdef_exp.h Don't generate code to call DECORATE cast functions 2016-02-29 22:26:05 -06:00
thingdef_expression.cpp Don't generate code to call DECORATE cast functions 2016-02-29 22:26:05 -06:00
thingdef_parse.cpp Use new type system with DECORATE 2016-02-29 21:11:59 -06:00
thingdef_properties.cpp - store floating point parameters for DECORATE properties as doubles. 2016-02-12 01:21:29 +01:00
thingdef_states.cpp Remove FxParameter and use a single function instead 2016-02-29 22:08:06 -06:00