gzdoom-gles/wadsrc
Christoph Oelckers b3da533033 - fixed precision issue with dot product.
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product

(cherry picked from commit cce6c9a085)
2018-05-24 20:45:17 +02:00
..
static - fixed precision issue with dot product. 2018-05-24 20:45:17 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00