mirror of
https://github.com/ZDoom/gzdoom-gles.git
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fbf8084999
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association. - fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly. |
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.. | ||
a_action.cpp | ||
a_bridge.cpp | ||
a_decals.cpp | ||
a_fastprojectile.cpp | ||
a_flashfader.cpp | ||
a_fountain.cpp | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_morph.cpp | ||
a_morph.h | ||
a_movingcamera.cpp | ||
a_quake.cpp | ||
a_randomspawner.cpp | ||
a_sectoraction.cpp | ||
a_sharedglobal.h | ||
a_skies.cpp | ||
a_soundenvironment.cpp | ||
a_soundsequence.cpp | ||
a_specialspot.cpp | ||
a_specialspot.h | ||
hudmessages.cpp | ||
sbar.h | ||
sbar_mugshot.cpp | ||
sbarinfo.cpp | ||
sbarinfo.h | ||
sbarinfo_commands.cpp | ||
shared_hud.cpp | ||
shared_sbar.cpp |