gzdoom-gles/src/stringtable.cpp
2019-07-18 00:10:25 +02:00

331 lines
7.9 KiB
C++

/*
** stringtable.cpp
** Implements the FStringTable class
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include <stddef.h>
#include "stringtable.h"
#include "cmdlib.h"
#include "m_swap.h"
#include "w_wad.h"
#include "i_system.h"
#include "sc_man.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "gi.h"
#include "c_cvars.h"
#include "gstrings.h"
EXTERN_CVAR(String, language)
void FStringTable::LoadStrings ()
{
int lastlump, lump;
lastlump = 0;
while ((lump = Wads.FindLump ("LANGUAGE", &lastlump)) != -1)
{
LoadLanguage (lump);
}
UpdateLanguage();
}
void FStringTable::LoadLanguage (int lumpnum)
{
bool errordone = false;
TArray<uint32_t> activeMaps;
FScanner sc(lumpnum);
sc.SetCMode (true);
while (sc.GetString ())
{
if (sc.Compare ("["))
{ // Process language identifiers
activeMaps.Clear();
sc.MustGetString ();
do
{
size_t len = sc.StringLen;
if (len != 2 && len != 3)
{
if (len == 1 && sc.String[0] == '~')
{
// deprecated and ignored
sc.ScriptMessage("Deprecated option '~' found in language list");
sc.MustGetString ();
continue;
}
if (len == 1 && sc.String[0] == '*')
{
activeMaps.Push(global_table);
}
else if (len == 7 && stricmp (sc.String, "default") == 0)
{
activeMaps.Push(default_table);
}
else
{
sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.",
sc.String, len);
}
}
else
{
activeMaps.Push(MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0));
}
sc.MustGetString ();
} while (!sc.Compare ("]"));
}
else
{ // Process string definitions.
if (activeMaps.Size() == 0)
{
// LANGUAGE lump is bad. We need to check if this is an old binary
// lump and if so just skip it to allow old WADs to run which contain
// such a lump.
if (!sc.isText())
{
if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n");
errordone = true;
return;
}
sc.ScriptError ("Found a string without a language specified.");
}
bool skip = false;
if (sc.Compare("$"))
{
sc.MustGetStringName("ifgame");
sc.MustGetStringName("(");
sc.MustGetString();
if (sc.Compare("strifeteaser"))
{
skip |= (gameinfo.gametype != GAME_Strife) || !(gameinfo.flags & GI_SHAREWARE);
}
else
{
skip |= !sc.Compare(GameTypeName());
}
sc.MustGetStringName(")");
sc.MustGetString();
}
FName strName (sc.String);
sc.MustGetStringName ("=");
sc.MustGetString ();
FString strText (sc.String, ProcessEscapes (sc.String));
sc.MustGetString ();
while (!sc.Compare (";"))
{
ProcessEscapes (sc.String);
strText += sc.String;
sc.MustGetString ();
}
if (!skip)
{
// Insert the string into all relevant tables.
for (auto map : activeMaps)
{
allStrings[map].Insert(strName, strText);
}
}
}
}
}
void FStringTable::UpdateLanguage()
{
size_t langlen = strlen(language);
int LanguageID = (langlen < 2 || langlen > 3) ?
MAKE_ID('e', 'n', 'u', '\0') :
MAKE_ID(language[0], language[1], language[2], '\0');
currentLanguageSet.Clear();
auto checkone = [&](uint32_t lang_id)
{
auto list = allStrings.CheckKey(lang_id);
if (list && currentLanguageSet.FindEx([&](const auto &element) { return element.first == lang_id; }) == currentLanguageSet.Size())
currentLanguageSet.Push(std::make_pair(lang_id, list));
};
checkone(dehacked_table);
checkone(global_table);
checkone(LanguageID);
checkone(LanguageID & MAKE_ID(0xff, 0xff, 0, 0));
checkone(default_table);
}
// Replace \ escape sequences in a string with the escaped characters.
size_t FStringTable::ProcessEscapes (char *iptr)
{
char *sptr = iptr, *optr = iptr, c;
while ((c = *iptr++) != '\0')
{
if (c == '\\')
{
c = *iptr++;
if (c == 'n')
c = '\n';
else if (c == 'c')
c = TEXTCOLOR_ESCAPE;
else if (c == 'r')
c = '\r';
else if (c == 't')
c = '\t';
else if (c == '\n')
continue;
}
*optr++ = c;
}
*optr = '\0';
return optr - sptr;
}
bool FStringTable::exists(const char *name)
{
// Checks if the given key exists in any one of the default string tables that are valid for all languages.
// To replace IWAD content this condition must be true.
if (name == nullptr || *name == 0)
{
return false;
}
FName nm(name, true);
if (nm != NAME_None)
{
uint32_t defaultStrings[] = { default_table, global_table, dehacked_table };
for (auto mapid : defaultStrings)
{
auto map = allStrings.CheckKey(mapid);
if (map)
{
auto item = map->CheckKey(nm);
if (item) return true;
}
}
}
return false;
}
// Finds a string by name and returns its value
const char *FStringTable::GetString(const char *name, uint32_t *langtable) const
{
if (name == nullptr || *name == 0)
{
return nullptr;
}
FName nm(name, true);
if (nm != NAME_None)
{
for (auto map : currentLanguageSet)
{
auto item = map.second->CheckKey(nm);
if (item)
{
if (langtable) *langtable = map.first;
return item->GetChars();
}
}
}
return nullptr;
}
// Finds a string by name in a given language
const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable) const
{
if (name == nullptr || *name == 0)
{
return nullptr;
}
FName nm(name, true);
if (nm != NAME_None)
{
auto map = allStrings.CheckKey(langtable);
if (map == nullptr) return nullptr;
auto item = map->CheckKey(nm);
if (item)
{
return item->GetChars();
}
}
return nullptr;
}
// Finds a string by name and returns its value. If the string does
// not exist, returns the passed name instead.
const char *FStringTable::operator() (const char *name) const
{
const char *str = operator[] (name);
return str ? str : name;
}
// Find a string with the same exact text. Returns its name.
const char *StringMap::MatchString (const char *string) const
{
StringMap::ConstIterator it(*this);
StringMap::ConstPair *pair;
while (it.NextPair(pair))
{
if (pair->Value.CompareNoCase(string) == 0)
{
return pair->Key.GetChars();
}
}
return nullptr;
}
CCMD(printlocalized)
{
if (argv.argc() > 1)
{
if (argv.argc() > 2)
{
FString lang = argv[2];
lang.ToLower();
if (lang.Len() >= 2)
{
Printf("%s\n", GStrings.GetLanguageString(argv[1], MAKE_ID(lang[0], lang[1], lang[2], 0)));
return;
}
}
Printf("%s\n", GStrings(argv[1]));
}
}