gzdoom-gles/src/g_inventory
Christoph Oelckers 12915b5f6e - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
..
a_keys.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
a_keys.h - scriptified the remains of AKey. 2017-01-18 15:17:12 +01:00
a_pickups.cpp - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
a_pickups.h - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
a_weapons.cpp - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
a_weapons.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00