gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 11ac0c622b - fixed: The BFG needs to get its default ammo usage from the DehInfo struct.
- fixed: State's fields need to be declared native.
2016-11-25 01:33:04 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - fixed: The BFG needs to get its default ammo usage from the DehInfo struct. 2016-11-25 01:33:04 +01:00
heretic - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
hexen - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
strife - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
actor.txt - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - fixed: The BFG needs to get its default ammo usage from the DehInfo struct. 2016-11-25 01:33:04 +01:00
constants.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00