gzdoom-gles/src/g_statusbar
Christoph Oelckers 0fdd118906 - change statusbar drawers to use the top left of the virtual screen as origin, not the top left of the actual status bar, to bring this in line with SBARINFO.
The Strife status bar which was still native code had it differently and that was used as the initial guideline.
2017-03-27 09:52:30 +02:00
..
sbar.h - implemented the regular Doom status bar. 2017-03-26 22:04:58 +02:00
sbar_mugshot.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
sbarinfo.cpp - implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front. 2017-03-27 01:02:10 +02:00
sbarinfo.h - let hud_scale act like an override to uiscale, just like con_scale does. 2017-03-25 18:32:47 +01:00
sbarinfo_commands.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
shared_sbar.cpp - change statusbar drawers to use the top left of the virtual screen as origin, not the top left of the actual status bar, to bring this in line with SBARINFO. 2017-03-27 09:52:30 +02:00