gzdoom-gles/src/g_shared
Christoph Oelckers 0f2938089d - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00
..
a_action.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
a_decals.cpp - replaced all TThinkerIterators except one that probably won't be relevant anymore as things progress. 2019-01-30 00:27:05 +01:00
a_dynlight.cpp - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
a_dynlight.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
a_flashfader.cpp - changed thinker initialization to occur in a Construct function instead of the constructor itself. 2019-01-27 13:08:54 +01:00
a_lightning.cpp - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
a_lightning.h - roughly 50 more, mostly search and replace. 2019-01-27 19:16:14 +01:00
a_morph.cpp - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
a_morph.h - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
a_quake.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
a_sharedglobal.h - changed thinker initialization to occur in a Construct function instead of the constructor itself. 2019-01-27 13:08:54 +01:00
a_specialspot.cpp - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
a_specialspot.h - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
hudmessages.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
shared_hud.cpp - properly hook up the alt HUD with the status bar. 2018-12-02 14:34:10 +01:00