gzdoom-gles/src/dobjgc.h
Christoph Oelckers bd7476fb8d - untangled r_defs.h from actor.h
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00

235 lines
5.5 KiB
C++

#pragma once
#include <stdint.h>
class DObject;
class FSerializer;
enum EObjectFlags
{
// GC flags
OF_White0 = 1 << 0, // Object is white (type 0)
OF_White1 = 1 << 1, // Object is white (type 1)
OF_Black = 1 << 2, // Object is black
OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
OF_Rooted = 1 << 4, // Object is soft-rooted
OF_EuthanizeMe = 1 << 5, // Object wants to die
OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
OF_WhiteBits = OF_White0 | OF_White1,
OF_MarkBits = OF_WhiteBits | OF_Black,
// Other flags
OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
OF_Spawned = 1 << 12, // Thinker was spawned at all (some thinkers get deleted before spawning)
OF_Released = 1 << 13, // Object was released from the GC system and should not be processed by GC function
OF_Abstract = 1 << 14, // Marks a class that cannot be created with new() function at all
OF_UI = 1 << 15, // Marks a class that defaults to VARF_UI for it's fields/methods
OF_Play = 1 << 16, // Marks a class that defaults to VARF_Play for it's fields/methods
};
template<class T> class TObjPtr;
namespace GC
{
enum EGCState
{
GCS_Pause,
GCS_Propagate,
GCS_Sweep,
GCS_Finalize
};
// Number of bytes currently allocated through M_Malloc/M_Realloc.
extern size_t AllocBytes;
// Amount of memory to allocate before triggering a collection.
extern size_t Threshold;
// List of gray objects.
extern DObject *Gray;
// List of every object.
extern DObject *Root;
// Current white value for potentially-live objects.
extern uint32_t CurrentWhite;
// Current collector state.
extern EGCState State;
// Position of GC sweep in the list of objects.
extern DObject **SweepPos;
// Size of GC pause.
extern int Pause;
// Size of GC steps.
extern int StepMul;
// Is this the final collection just before exit?
extern bool FinalGC;
// Current white value for known-dead objects.
static inline uint32_t OtherWhite()
{
return CurrentWhite ^ OF_WhiteBits;
}
// Frees all objects, whether they're dead or not.
void FreeAll();
// Does one collection step.
void Step();
// Does a complete collection.
void FullGC();
// Handles the grunt work for a write barrier.
void Barrier(DObject *pointing, DObject *pointed);
// Handles a write barrier.
static inline void WriteBarrier(DObject *pointing, DObject *pointed);
// Handles a write barrier for a pointer that isn't inside an object.
static inline void WriteBarrier(DObject *pointed);
// Handles a read barrier.
template<class T> inline T *ReadBarrier(T *&obj)
{
if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
{
return obj;
}
return obj = NULL;
}
// Check if it's time to collect, and do a collection step if it is.
static inline void CheckGC()
{
if (AllocBytes >= Threshold)
Step();
}
// Forces a collection to start now.
static inline void StartCollection()
{
Threshold = AllocBytes;
}
// Marks a white object gray. If the object wants to die, the pointer
// is NULLed instead.
void Mark(DObject **obj);
// Marks an array of objects.
void MarkArray(DObject **objs, size_t count);
// For cleanup
void DelSoftRootHead();
// Soft-roots an object.
void AddSoftRoot(DObject *obj);
// Unroots an object.
void DelSoftRoot(DObject *obj);
template<class T> void Mark(T *&obj)
{
union
{
T *t;
DObject *o;
};
o = obj;
Mark(&o);
obj = t;
}
template<class T> void Mark(TObjPtr<T> &obj);
template<class T> void MarkArray(T **obj, size_t count)
{
MarkArray((DObject **)(obj), count);
}
template<class T> void MarkArray(TArray<T> &arr)
{
MarkArray(&arr[0], arr.Size());
}
}
// A template class to help with handling read barriers. It does not
// handle write barriers, because those can be handled more efficiently
// with knowledge of the object that holds the pointer.
template<class T>
class TObjPtr
{
union
{
T pp;
DObject *o;
};
public:
TObjPtr() throw()
{
}
TObjPtr(T q) throw()
: pp(q)
{
}
TObjPtr(const TObjPtr<T> &q) throw()
: pp(q.pp)
{
}
T operator=(T q) throw()
{
return pp = q;
// The caller must now perform a write barrier.
}
operator T() throw()
{
return GC::ReadBarrier(pp);
}
T &operator*()
{
T q = GC::ReadBarrier(pp);
assert(q != NULL);
return *q;
}
T *operator&() throw()
{
// Does not perform a read barrier. The only real use for this is with
// the DECLARE_POINTER macro, where a read barrier would be a very bad
// thing.
return &pp;
}
T operator->() throw()
{
return GC::ReadBarrier(pp);
}
bool operator!=(T u) throw()
{
return GC::ReadBarrier(o) != u;
}
bool operator==(T u) throw()
{
return GC::ReadBarrier(o) == u;
}
template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, TObjPtr<U> *);
friend class DObject;
};
// Use barrier_cast instead of static_cast when you need to cast
// the contents of a TObjPtr to a related type.
template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
{
return static_cast<T>(static_cast<U>(o));
}
template<class T> inline void GC::Mark(TObjPtr<T> &obj)
{
GC::Mark(&obj.o);
}