gzdoom-gles/src/textures
Christoph Oelckers 0d29164522 SBarinfo Update #18
- Simplified the DrawGraphic function in sbarinfo_display.cpp
- Added xOffset, yOffset, and alpha to every drawing function in
  sbarinfo_display.cpp.  So Strife popups can be handeled better and allow for
  other effects (translucent bars?).  I'm thinking about making a struct for
  these five (also x and y) arguments so that the argument lists don't become a
  mess.
- Changed DRAWIMAGE in sbarinfo_display.cpp to not use so many calls to
  DrawGraphic.
- DrawKeyBar wasn't using screen->DrawTexture.
- Added a Fade transition for popups.  It takes two args fade in rate and fade
  out rate.  Both are floats (1.0 = 1 tic to complete 0.5 = 2 tics to complete
  and so on).
- Added a translucency arg to statusbars.  1.0 = opaque and 0.0 = invisible.

SVN r939 (trunk)
2008-04-25 09:40:08 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
bitmap.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
bitmap.h - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Fixed: The SimpleCanvas in FCanvasTexture must be declared as a soft 2008-03-12 17:47:22 +00:00
ddstexture.cpp - Made translation support for multipatch textures operational. 2008-04-16 18:17:20 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
jpegtexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
multipatchtexture.cpp SBarinfo Update #18 2008-04-25 09:40:08 +00:00
patchtexture.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
pcxtexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
pngtexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
rawpagetexture.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
texture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
texturemanager.cpp - restored a line of code I accidentally deleted in FTextureManager::AddTexturesForWad. 2008-04-13 14:27:58 +00:00
tgatexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
warptexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00