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https://github.com/ZDoom/gzdoom-gles.git
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b66de4116d
- This information is already stored in the node's NodeType field, so there's no reason to go do a table lookup for it elsewhere. Must have been a brain fart when I wrote them in the first place.
57 lines
697 B
C
57 lines
697 B
C
// Name n-ary
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xx(Nil, )
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xx(ID, )
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xx(Super, )
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xx(Self, )
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xx(ConstValue, )
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xx(FuncCall, )
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xx(ArrayAccess, )
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xx(MemberAccess, )
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xx(TypeRef, )
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xx(PostInc, )
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xx(PostDec, )
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xx(PreInc, )
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xx(PreDec, )
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xx(Negate, )
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xx(AntiNegate, )
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xx(BitNot, )
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xx(BoolNot, )
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xx(SizeOf, )
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xx(AlignOf, )
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xx(Add, )
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xx(Sub, )
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xx(Mul, )
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xx(Div, )
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xx(Mod, )
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xx(Pow, )
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xx(CrossProduct, )
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xx(DotProduct, )
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xx(LeftShift, )
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xx(RightShift, )
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xx(Concat, )
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xx(LT, )
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xx(LTEQ, )
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xx(LTGTEQ, )
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xx(Is, )
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xx(EQEQ, )
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xx(APREQ, )
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xx(BitAnd, )
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xx(BitOr, )
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xx(BitXor, )
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xx(BoolAnd, )
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xx(BoolOr, )
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xx(Scope, )
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xx(Trinary, )
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xx(Cast, )
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#undef xx
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