gzdoom-gles/src/g_inventory/a_keys.h
Christoph Oelckers e791c957d9 - implemented the regular Doom status bar.
The DOOM status bar and HUD are complete, except the inventory bar.
2017-03-26 22:04:58 +02:00

13 lines
291 B
C++

#ifndef A_KEYS_H
#define A_KEYS_H
class AActor;
class AInventory;
bool P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet = false);
void P_InitKeyMessages ();
void P_DeinitKeyMessages ();
int P_GetMapColorForLock (int lock);
int P_GetMapColorForKey (AInventory *key);
#endif