mirror of
https://github.com/ZDoom/gzdoom-gles.git
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104 lines
No EOL
3.5 KiB
Text
104 lines
No EOL
3.5 KiB
Text
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// This is only the parts that are needed to make the menu fully work right now. More to come later.
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class TextEnterMenu : Menu native
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{
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const INPUTGRID_WIDTH = 13;
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const INPUTGRID_HEIGHT = 5;
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const Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+-=.,!?@'\":;[]()<>^#$%&*/_ \b";
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native String mEnterString;
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native int mEnterSize;
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native int mEnterPos;
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native int mSizeMode; // 1: size is length in chars. 2: also check string width
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native bool mInputGridOkay;
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native int InputGridX;
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native int InputGridY;
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native bool AllowColors;
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native static TextEnterMenu Open(Menu parent, String text, int maxlen, int sizemode, bool fromcontroller);
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String GetText()
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{
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return mEnterString;
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}
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override bool TranslateKeyboardEvents()
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{
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return mInputGridOkay;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer ()
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{
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mParentMenu.Drawer();
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if (mInputGridOkay)
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{
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String InputGridChars = Chars;
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int cell_width = 18 * CleanXfac;
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int cell_height = 12 * CleanYfac;
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int top_padding = cell_height / 2 - SmallFont.GetHeight() * CleanYfac / 2;
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// Darken the background behind the character grid.
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screen.Dim(0, 0.8, 0, screen.GetHeight() - INPUTGRID_HEIGHT * cell_height, screen.GetWidth(), INPUTGRID_HEIGHT * cell_height);
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if (InputGridX >= 0 && InputGridY >= 0)
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{
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// Highlight the background behind the selected character.
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screen.Dim(Color(255,248,220), 0.6,
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InputGridX * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2,
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InputGridY * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight(),
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cell_width, cell_height);
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}
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for (int y = 0; y < INPUTGRID_HEIGHT; ++y)
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{
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int yy = y * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight();
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for (int x = 0; x < INPUTGRID_WIDTH; ++x)
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{
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int xx = x * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2;
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int ch = InputGridChars.CharCodeAt(y * INPUTGRID_WIDTH + x);
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int width = SmallFont.GetCharWidth(ch);
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// The highlighted character is yellow; the rest are dark gray.
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int colr = (x == InputGridX && y == InputGridY) ? Font.CR_YELLOW : Font.CR_DARKGRAY;
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Color palcolor = (x == InputGridX && y == InputGridY) ? Color(160, 120, 0) : Color(120, 120, 120);
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if (ch > 32)
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{
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// Draw a normal character.
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screen.DrawChar(SmallFont, colr, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding, ch, DTA_CleanNoMove, true);
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}
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else if (ch == 32)
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{
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// Draw the space as a box outline. We also draw it 50% wider than it really is.
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int x1 = xx + cell_width/2 - width * CleanXfac * 3 / 4;
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int x2 = x1 + width * 3 * CleanXfac / 2;
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int y1 = yy + top_padding;
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int y2 = y1 + SmallFont.GetHeight() * CleanYfac;
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screen.Clear(x1, y1, x2, y1+CleanYfac, palcolor); // top
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screen.Clear(x1, y2, x2, y2+CleanYfac, palcolor); // bottom
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screen.Clear(x1, y1+CleanYfac, x1+CleanXfac, y2, palcolor); // left
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screen.Clear(x2-CleanXfac, y1+CleanYfac, x2, y2, palcolor); // right
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}
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else if (ch == 8 || ch == 0)
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{
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// Draw the backspace and end "characters".
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String str = ch == 8 ? "BS" : "ED";
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screen.DrawText(SmallFont, colr,
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xx + cell_width/2 - SmallFont.StringWidth(str)*CleanXfac/2,
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yy + top_padding, str, DTA_CleanNoMove, true);
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}
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}
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}
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}
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Super.Drawer();
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}
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} |