gzdoom-gles/src
Christoph Oelckers 0abc66dbff - uncoupled the decompressors from ZDoom's internal error handling.
This code made it hard to repurpose this code for other tools, so now the error handler must be passed as a callback to OpenDecompressor.
2019-08-20 23:14:00 +02:00
..
console The wrong pointer was passed to ProcessMidPrint, which resulted in a crash. 2019-08-20 19:08:05 +02:00
g_statusbar - changed colors for crosshair health display to keep this in line with other health indicators on the HUD. 2019-08-18 19:28:40 +02:00
gamedata - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
intermission - added ability to enter main menu from credits screen via controller 2019-08-16 10:45:19 +03:00
maploader - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
menu - added checks for the special hacky quicksave marker. 2019-08-11 18:37:32 +02:00
playsim - added obituary fallbacks for actors that do not have any defined. 2019-08-18 18:28:09 +02:00
posix - set default magnification filter for Metal layer to nearest 2019-08-04 13:37:47 +03:00
r_data - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
rendering - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
scripting AsmJit update 2019-08-19 21:02:36 +02:00
sound - removed the internal WildMidi player object cleanup code. 2019-08-18 16:12:52 +02:00
utility - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
win32 - removed all Doom specific dependencies from cmdlib.cpp/h. 2019-08-20 23:12:23 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
CMakeLists.txt - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp - remove test code. 2019-07-16 21:53:53 +02:00
d_main.cpp - moved iwadinfo.txt to zd_extra.pk3. 2019-07-16 20:22:15 +02:00
d_main.h - moved iwadinfo.txt to zd_extra.pk3. 2019-07-16 20:22:15 +02:00
d_net.cpp - fixed crash on starting ACS script without level 2019-07-08 11:17:03 +03:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - removed all Doom specific dependencies from cmdlib.cpp/h. 2019-08-20 23:12:23 +02:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - inlined the entire ColorMatcher. 2019-08-20 23:05:19 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - Converts keyboard turnspeeds into global CVars 2019-08-18 18:30:37 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - fixed the PR. 2019-08-18 18:45:18 +02:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - fixed: The frozen state was not reset when the global level variable was reset. 2019-08-09 10:39:09 +02:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
i_net.h
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_saveg.h
p_setup.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp - fixed attached dynamic light setup. 2019-08-18 13:48:52 +02:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
version.h - 4.3pre 2019-08-13 17:48:36 +02:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp