gzdoom-gles/src
2018-12-02 23:35:18 +01:00
..
fragglescript - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
g_inventory - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
g_shared - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
g_statusbar - took the last methods aside from Tick and Serialize out of AInventory. 2018-12-02 14:56:10 +01:00
gl - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
gl_load - removed deprecated method to retrieve OpenGL extensions 2018-11-30 17:16:21 +01:00
hwrenderer - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
intermission - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
math
menu - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
polyrenderer - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
posix - removed the no longer needed exception prevention hack. 2018-12-01 14:27:18 +01:00
r_data Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 18:49:28 +01:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
scripting - removed assert that got triggered in an edge case that must pass here. 2018-12-02 23:35:18 +01:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - Changed a few allocations into usin TArrays 2018-11-30 17:07:42 +01:00
swrenderer Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
textures - fixed: the direct native GetTextureSize used the wrong calling convention. 2018-11-30 19:28:24 +01:00
win32 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h - consolidated the check for "is actor an owned inventory item" into a subfunction. 2018-12-02 16:53:12 +01:00
actorinlines.h Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 21:29:12 +01:00
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_bot.h - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
b_func.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_think.cpp - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
c_console.cpp - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp Merge branch 'master' into asmjit 2018-11-17 20:16:03 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
cmdlib.cpp Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-04-28 17:45:15 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - properly hook up the alt HUD with the status bar. 2018-12-02 14:34:10 +01:00
d_main.h Added startup song definition for custom IWADs 2018-04-27 13:32:38 +03:00
d_net.cpp - scriptified the decision making of the invuseall CCMD. 2018-12-02 18:43:38 +01:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_player.h - scriptified UseInventory and several functions using the already scriptified ones, 2018-12-01 17:17:08 +01:00
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
decallib.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobject.h - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
dobjgc.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobjtype.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 15:14:15 +02:00
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dsectoreffect.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - implemented missing 'exact' parameter for ThinkerIterator.Next. 2018-12-02 23:15:34 +01:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
edata.cpp - another batch of direct native functions. 2018-11-25 14:19:19 +01:00
edata.h
empty.cpp
errors.h
events.cpp Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
g_game.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-10-31 17:19:21 +01:00
g_levellocals.h Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 21:29:12 +01:00
g_mapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp - scriptified P_DropItem. 2018-12-02 18:31:18 +01:00
gi.h - scriptified the last components of the alternative HUD. 2018-12-02 14:34:10 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - scriptified DropInventory. 2018-12-01 17:18:26 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
m_misc.h - replaced deprecated macOS functions in paths handling 2018-07-15 13:20:36 +03:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h - scriptified AInventory::Tick. 2018-12-02 20:58:15 +01:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-28 18:42:37 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 00:05:43 +01:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
p_3dmidtex.h
p_acs.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
p_actionfunctions.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-07 19:27:35 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_effect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp - scriptified P_DropItem. 2018-12-02 18:31:18 +01:00
p_enemy.h - re-fixed the massacre fix for Dehacked-modified inventory items. 2018-12-01 17:20:52 +01:00
p_floor.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-10 14:15:39 +01:00
p_interaction.cpp - fixed: P_PoisonPlayer and P_PoisonDamage did not check for NODAMAGE. 2018-12-02 21:14:22 +01:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - another batch of direct native functions. 2018-11-25 14:19:19 +01:00
p_lnspec.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
p_local.h - moved the 'Finalize' methods back into a single function in the parser code. 2018-11-25 08:16:18 +01:00
p_map.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_maputl.cpp - added a few more direct native entry points. 2018-11-29 00:27:09 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_pillar.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_plats.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_pspr.cpp - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
p_pspr.h - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2018-11-24 22:40:14 +01:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_sectors.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_setup.cpp Merge branch 'master' into asmjit 2018-11-28 18:44:42 +01:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_sight.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
p_spec.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability. 2018-11-24 21:37:00 +01:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 07:29:26 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp - consolidated the check for "is actor an owned inventory item" into a subfunction. 2018-12-02 16:53:12 +01:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_usdf.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_user.cpp - this was wrong... 2018-12-02 00:08:19 +01:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-29 23:46:47 +01:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
r_defs.h Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 21:29:12 +01:00
r_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_sky.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
r_sky.h - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp Add direct native calls to TexMan's native methods. 2018-11-29 19:41:03 +01:00
r_utility.h - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
s_advsound.cpp - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2018-11-25 07:43:05 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
s_sound.h Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 18:49:28 +01:00
sc_man.cpp - Changed a few allocations into usin TArrays 2018-11-30 17:07:42 +01:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
sc_man_scanner.re - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
scriptutil.cpp - previous fix attempts done right 2018-12-01 09:44:14 +02:00
scriptutil.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
serializer.cpp - fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them. 2018-11-25 22:13:14 +01:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Save item statistics 2018-06-18 00:24:23 +02:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h - fix compile errors 2018-11-29 19:32:08 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp - moved the GetBlend script call to the one single place where it is needed to get rid of one native AInventory method. 2018-12-01 17:21:20 +01:00
v_collection.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - fixed the reginfo checks for the Draw... functions. 2018-11-18 21:18:15 +01:00
v_font.cpp - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_framebuffer.cpp - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - removed the no longer needed exception prevention hack. 2018-12-01 14:27:18 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00
v_video.h - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
version.h - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed typo in error message 2018-05-25 11:05:30 +03:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-25 20:54:16 +02:00
zzautozend.cpp