.. |
fragglescript
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
g_inventory
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
g_shared
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
g_statusbar
|
- took the last methods aside from Tick and Serialize out of AInventory.
|
2018-12-02 14:56:10 +01:00 |
gl
|
- fix inverted logic of Intel check
|
2018-11-22 02:02:37 -05:00 |
gl_load
|
- removed deprecated method to retrieve OpenGL extensions
|
2018-11-30 17:16:21 +01:00 |
hwrenderer
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
intermission
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2018-11-24 20:32:12 +01:00 |
math
|
|
|
menu
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
polyrenderer
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
posix
|
- removed the no longer needed exception prevention hack.
|
2018-12-01 14:27:18 +01:00 |
r_data
|
Merge remote-tracking branch 'remotes/origin/master' into asmjit
|
2018-11-30 18:49:28 +01:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed compilation on POSIX-like platforms
|
2018-11-10 22:32:09 +02:00 |
scripting
|
- removed assert that got triggered in an edge case that must pass here.
|
2018-12-02 23:35:18 +01:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- Changed a few allocations into usin TArrays
|
2018-11-30 17:07:42 +01:00 |
swrenderer
|
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
|
2018-11-30 21:28:44 +01:00 |
textures
|
- fixed: the direct native GetTextureSize used the wrong calling convention.
|
2018-11-30 19:28:24 +01:00 |
win32
|
- made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
|
2018-11-23 10:18:52 +01:00 |
xlat
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-10-31 17:22:09 +01:00 |
actor.h
|
- consolidated the check for "is actor an owned inventory item" into a subfunction.
|
2018-12-02 16:53:12 +01:00 |
actorinlines.h
|
Merge remote-tracking branch 'remotes/origin/master' into asmjit
|
2018-11-30 21:29:12 +01:00 |
actorptrselect.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
|
2018-11-10 08:04:03 +01:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- removed the bot related properties from AWeapon.
|
2018-11-24 23:48:23 +01:00 |
b_bot.h
|
- removed all remaining native components of the weapon class.
|
2018-11-25 10:00:55 +01:00 |
b_func.cpp
|
- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_game.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
b_move.cpp
|
- removed the bot related properties from AWeapon.
|
2018-11-24 23:48:23 +01:00 |
b_think.cpp
|
- removed all remaining native components of the weapon class.
|
2018-11-25 10:00:55 +01:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
c_bind.cpp
|
- be more thorough with 'in menu' checks for certain protected functions.
|
2018-09-15 12:30:05 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
c_console.cpp
|
- moved the type infomation entirely out of VMValue.
|
2018-11-18 19:31:13 +01:00 |
c_console.h
|
- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
|
2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
|
- a few more buffers converted.
|
2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
|
Merge branch 'master' into asmjit
|
2018-11-17 20:16:03 +01:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
c_dispatch.h
|
Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
c_functions.h
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
|
2018-11-30 21:28:44 +01:00 |
cmdlib.cpp
|
Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-04-28 17:45:15 +02:00 |
compatibility.h
|
- some improvements to compatibility scripts:
|
2018-04-09 22:09:28 +02:00 |
configfile.cpp
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
- removed all remaining native components of the weapon class.
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2018-11-25 10:00:55 +01:00 |
ctpl.h
|
- added missing file.
|
2018-10-31 09:22:38 +01:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_anonstats.cpp
|
- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
d_dehacked.h
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DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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2017-04-04 12:20:12 +03:00 |
d_event.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
|
- properly hook up the alt HUD with the status bar.
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2018-12-02 14:34:10 +01:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
|
- scriptified the decision making of the invuseall CCMD.
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2018-12-02 18:43:38 +01:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_player.h
|
- scriptified UseInventory and several functions using the already scriptified ones,
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2018-12-01 17:17:08 +01:00 |
d_protocol.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
decallib.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
dobject.h
|
- removed all remaining native components of the weapon class.
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2018-11-25 10:00:55 +01:00 |
dobjgc.cpp
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
dobjgc.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
dobjtype.cpp
|
Merge branch 'asmjit' into weapon_scriptification
|
2018-11-26 00:14:44 +01:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
doomdata.h
|
Single commit - destructible geometry feature
|
2018-10-31 17:22:09 +01:00 |
doomdef.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
doomerrors.h
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- fixed compilation of POSIX targets
|
2018-11-23 15:14:15 +02:00 |
doomstat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
doomstat.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
doomtype.h
|
- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dsectoreffect.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
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2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- implemented missing 'exact' parameter for ThinkerIterator.Next.
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2018-12-02 23:15:34 +01:00 |
dthinker.h
|
- fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions.
|
2018-10-31 20:07:24 +01:00 |
earcut.hpp
|
- FVertexBuilder's output looks correct now.
|
2018-11-05 21:11:54 +01:00 |
edata.cpp
|
- another batch of direct native functions.
|
2018-11-25 14:19:19 +01:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Made all virtual base functions for the event handler scripted
|
2018-11-29 18:46:28 +01:00 |
events.h
|
Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
f_wipe.cpp
|
- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
f_wipe.h
|
- Untested wipe refactor
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2018-09-02 12:02:36 +02:00 |
files.cpp
|
- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 14:42:31 +03:00 |
g_game.cpp
|
- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
g_game.h
|
- fixed some issues with the bodyque and moved this variable into FLevelLocals
|
2018-11-19 18:13:23 +01:00 |
g_hub.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
g_level.h
|
- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
|
2018-10-31 17:19:21 +01:00 |
g_levellocals.h
|
Merge remote-tracking branch 'remotes/origin/master' into asmjit
|
2018-11-30 21:29:12 +01:00 |
g_mapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
|
Upgrade libADLMIDI and libOPNMIDI
|
2018-10-04 08:58:47 -04:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 14:29:37 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- scriptified P_DropItem.
|
2018-12-02 18:31:18 +01:00 |
gi.h
|
- scriptified the last components of the alternative HUD.
|
2018-12-02 14:34:10 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
hu_scores.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
info.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-15 09:24:17 +01:00 |
keysections.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- scriptified DropInventory.
|
2018-12-01 17:18:26 +01:00 |
m_cheat.h
|
- previous fix attempts done right
|
2018-12-01 09:44:14 +02:00 |
m_crc32.h
|
- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
|
2018-05-16 22:10:24 +02:00 |
m_misc.h
|
- replaced deprecated macOS functions in paths handling
|
2018-07-15 13:20:36 +03:00 |
m_png.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-04 21:51:16 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
|
|
name.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
namedef.h
|
- scriptified AInventory::Tick.
|
2018-12-02 20:58:15 +01:00 |
nodebuild.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
|
- fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up.
|
2018-11-28 18:42:37 +01:00 |
p_3dfloors.h
|
Fixed sector floor/ceiling actions not triggering in P_XYMovement
|
2018-11-01 00:05:43 +01:00 |
p_3dmidtex.cpp
|
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
|
2018-11-17 18:24:14 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_acs.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
|
2018-11-24 13:06:01 +01:00 |
p_actionfunctions.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_conversation.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
p_destructible.cpp
|
- added copyright header to p_destructible.cpp
|
2018-11-07 19:27:35 +01:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
p_doors.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_effect.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
- scriptified P_DropItem.
|
2018-12-02 18:31:18 +01:00 |
p_enemy.h
|
- re-fixed the massacre fix for Dehacked-modified inventory items.
|
2018-12-01 17:20:52 +01:00 |
p_floor.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_glnodes.cpp
|
- use TArray for most buffers in p_glnodes.cpp.
|
2018-11-10 14:15:39 +01:00 |
p_interaction.cpp
|
- fixed: P_PoisonPlayer and P_PoisonDamage did not check for NODAMAGE.
|
2018-12-02 21:14:22 +01:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- another batch of direct native functions.
|
2018-11-25 14:19:19 +01:00 |
p_lnspec.h
|
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
|
2018-04-27 00:22:00 +02:00 |
p_local.h
|
- moved the 'Finalize' methods back into a single function in the parser code.
|
2018-11-25 08:16:18 +01:00 |
p_map.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_maputl.cpp
|
- added a few more direct native entry points.
|
2018-11-29 00:27:09 +01:00 |
p_maputl.h
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 00:12:37 +01:00 |
p_mobj.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_pillar.cpp
|
- more direct native functions for sector utilities.
|
2018-11-29 17:38:58 +01:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2018-11-29 17:38:58 +01:00 |
p_pspr.cpp
|
- removed all remaining native components of the weapon class.
|
2018-11-25 10:00:55 +01:00 |
p_pspr.h
|
- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.
|
2018-11-24 22:40:14 +01:00 |
p_pusher.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
|
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
|
2018-11-24 20:32:12 +01:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_setup.cpp
|
Merge branch 'master' into asmjit
|
2018-11-28 18:44:42 +01:00 |
p_setup.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
p_sight.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_slopes.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
p_spec.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_spec.h
|
- use value initialization for secspecial_t
|
2018-10-23 20:30:27 +02:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_switch.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tags.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability.
|
2018-11-24 21:37:00 +01:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 07:29:26 +01:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- consolidated the check for "is actor an owned inventory item" into a subfunction.
|
2018-12-02 16:53:12 +01:00 |
p_tick.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_udmf.cpp
|
- fixed the mapping of additive translucency to color-based translucency.
|
2018-11-27 19:43:10 +01:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
p_usdf.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_user.cpp
|
- this was wrong...
|
2018-12-02 00:08:19 +01:00 |
p_xlat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- Exported AActor::Grind to ZScript.
|
2018-11-29 23:46:47 +01:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
portal.h
|
- went back to the original portal stencil setup from 3.4.0.
|
2018-11-14 21:03:54 +01:00 |
r_defs.h
|
Merge remote-tracking branch 'remotes/origin/master' into asmjit
|
2018-11-30 21:29:12 +01:00 |
r_renderer.h
|
- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
|
2018-07-20 05:48:15 +02:00 |
r_sky.cpp
|
- GLFlat split into API-dependent and -independent data.
|
2018-04-28 12:34:09 +02:00 |
r_sky.h
|
- moved the matrix math for the sky dome into backend independent code.
|
2018-06-18 18:18:28 +02:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
Add direct native calls to TexMan's native methods.
|
2018-11-29 19:41:03 +01:00 |
r_utility.h
|
- changed dynamic light traversal to use sections instead of the subsectors.
|
2018-11-06 00:13:23 +01:00 |
r_videoscale.cpp
|
- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
|
2018-10-14 16:27:08 -04:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
|
- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
|
2018-11-25 07:43:05 +01:00 |
s_environment.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
|
2018-11-30 21:28:44 +01:00 |
s_sound.h
|
Merge remote-tracking branch 'remotes/origin/master' into asmjit
|
2018-11-30 18:49:28 +01:00 |
sc_man.cpp
|
- Changed a few allocations into usin TArrays
|
2018-11-30 17:07:42 +01:00 |
sc_man.h
|
- fixed compilation on POSIX-like platforms
|
2018-11-10 22:32:09 +02:00 |
sc_man_scanner.re
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
scriptutil.cpp
|
- previous fix attempts done right
|
2018-12-01 09:44:14 +02:00 |
scriptutil.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
|
2018-11-24 13:06:01 +01:00 |
serializer.cpp
|
- fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them.
|
2018-11-25 22:13:14 +01:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
skins.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Save item statistics
|
2018-06-18 00:24:23 +02:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
stringtable.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- fix compile errors
|
2018-11-29 19:32:08 +01:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
v_2ddrawer.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
v_2ddrawer.h
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
|
2018-11-10 08:04:03 +01:00 |
v_blend.cpp
|
- moved the GetBlend script call to the one single place where it is needed to get rid of one native AInventory method.
|
2018-12-01 17:21:20 +01:00 |
v_collection.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
- fixed the reginfo checks for the Draw... functions.
|
2018-11-18 21:18:15 +01:00 |
v_font.cpp
|
- moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.
|
2018-12-01 10:30:50 +01:00 |
v_font.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
v_framebuffer.cpp
|
- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
|
2018-11-30 17:02:39 +01:00 |
v_palette.cpp
|
- cleaned up the gamma correction code.
|
2018-04-29 13:45:53 +02:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- removed the no longer needed exception prevention hack.
|
2018-12-01 14:27:18 +01:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-01 09:02:20 +01:00 |
v_video.cpp
|
- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
|
2018-11-30 17:02:39 +01:00 |
v_video.h
|
- moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.
|
2018-12-01 10:30:50 +01:00 |
vectors.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
version.h
|
- removed all remaining native components of the weapon class.
|
2018-11-25 10:00:55 +01:00 |
w_wad.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
w_wad.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed typo in error message
|
2018-05-25 11:05:30 +03:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
zstring.h
|
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
|
2018-08-25 20:54:16 +02:00 |
zzautozend.cpp
|
|
|