..
fragglescript
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
g_inventory
Exported Inventory.AltHUDIcon field to ZScript
2018-03-18 11:02:21 +02:00
g_shared
- added a 'lightsizefactor' command to gldefs.
2018-05-09 19:05:10 +02:00
g_statusbar
- added extra validation for status bar classes
2018-06-29 14:02:04 +02:00
gl
- OpenGLSWFrameBuffer: draw directly to the PBO again (GL_DYNAMIC_DRAW) for Intel GPUs, apparently it's faster.
2018-07-20 12:10:59 +02:00
intermission
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
math
menu
- Modern controls again.
2018-06-22 19:20:34 +02:00
polyrenderer
- softpoly: fix sprites still lit when dynlights off
2018-07-01 21:14:36 +02:00
posix
- removed Class identifier workaround from Cocoa backend
2018-06-30 12:50:30 +02:00
r_data
UE1: Clean up and restructure model class.
2018-07-05 02:07:24 +02:00
rapidjson
resourcefiles
Added lump size validation to the WAD loader
2018-06-27 12:36:15 +02:00
scripting
- allow temporary strings to be used as self pointer for String's member functions.
2018-07-20 12:42:08 +02:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
ADLMIDI: Fix one small MSVC Win64 warning
2018-06-22 19:50:35 +02:00
swrenderer
- Enabled render distance cull options by default.
2018-06-27 12:35:48 +02:00
textures
foo being allocated with metadata based allocator needs to
2018-07-06 11:04:56 +02:00
win32
- Some cosmetic changes to the startup console.
2018-07-20 12:33:49 +02:00
xlat
Fixed uninitialized variable in XLAT parser
2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
Add missing line specials.
2018-05-26 09:55:36 +02:00
actor.h
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
2018-06-05 00:04:22 +02:00
actorinlines.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
actorptrselect.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
actorptrselect.h
am_map.cpp
- added forced automap style to linedef, UDMF only
2018-05-19 21:40:46 +02:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_bot.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
b_func.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_game.cpp
Fixed compilation warnings reported by GCC/Clang
2017-12-03 14:57:34 +02:00
b_move.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
b_think.cpp
Fixed megasphere item selection in bot code
2017-05-26 11:54:42 +03:00
basictypes.h
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
bbannouncer.cpp
c_bind.cpp
- marked a few more CCMDs unsafe.
2018-01-20 09:11:28 +01:00
c_bind.h
c_cmds.cpp
- Added some missing command versions of the original Doom cheats.
2018-06-22 13:17:24 +02:00
c_console.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
c_console.h
c_consolebuffer.cpp
- removed some unused static variables
2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp
- limited length of server CVAR name to 63 characters
2018-05-31 11:00:42 +02:00
c_cvars.h
Allowed CVARs to be set in unsafe context
2018-03-03 10:26:28 +01:00
c_dispatch.cpp
Fixed applying of unsafe context in waiting command
2018-03-25 22:38:38 +03:00
c_dispatch.h
Made unsafe execution context check for CVARs more strict
2018-01-29 15:20:35 +02:00
c_expr.cpp
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
c_functions.cpp
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
c_functions.h
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
CMakeLists.txt
Upgrade libADLMIDI and libOPNMIDI
2018-06-22 19:50:32 +02:00
cmdlib.cpp
- Don't use secure directory creation for mingw32.
2018-04-22 12:37:07 +02:00
cmdlib.h
Framework for context independent sounffont management
2018-02-22 12:51:45 +01:00
colormatcher.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
Fixed walkthrough blocker in Sin City 2 via compatibility entry
2018-05-10 13:56:45 +02:00
compatibility.h
- some improvements to compatibility scripts:
2018-04-09 22:09:28 +02:00
configfile.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
configfile.h
critsec.h
-added missing file.
2017-03-10 22:19:36 +01:00
ct_chat.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_dehacked.cpp
- Fixed: Dehacked must not validate parameters for MBF special functions.
2018-06-03 20:29:59 +02:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp
- Some cosmetic changes to the startup console.
2018-07-20 12:33:49 +02:00
d_main.cpp
- fixed titlepic animation.
2018-07-16 01:45:35 +02:00
d_main.h
Added startup song definition for custom IWADs
2018-05-10 13:53:14 +02:00
d_net.cpp
- fixed crash when actor is destroyed during spawning
2018-06-30 14:35:00 +02:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_netinfo.cpp
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
d_player.h
Fixed crash on finishgame CCMD before starting new game
2018-01-08 17:16:03 +02:00
d_protocol.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
d_stats.cpp
- disabled the survey code.
2018-04-08 20:51:19 +02:00
decallib.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
2018-05-10 21:18:21 +02:00
dobject.h
Made usage of assertions in VM code consistent
2017-06-22 10:36:08 +03:00
dobjgc.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
dobjgc.h
- took PTypeBase and all its subclasses out of the DObject hierarchy.
2017-04-13 17:47:17 +02:00
dobjtype.cpp
- added end line to various messages
2018-05-12 11:49:10 +02:00
dobjtype.h
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
2017-04-27 10:52:00 +02:00
doomdata.h
- added 'revealed on automap' linedef flag, UDMF only
2018-05-19 21:40:45 +02:00
doomdef.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
doomstat.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
doomtype.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
dsectoreffect.cpp
Export GetSector() again, removed lightingdata assignment.
2018-03-03 09:26:11 +01:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
Improved profilethinkers in various ways
2018-03-10 11:04:31 +02:00
dthinker.h
- added per-class think time profiling tool.
2017-07-17 10:21:58 +02:00
edata.cpp
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
edata.h
empty.cpp
errors.h
events.cpp
Added activation type to WorldLine(Pre)Activated events
2018-05-09 10:34:12 +02:00
events.h
Added activation type to WorldLine(Pre)Activated events
2018-05-09 10:34:12 +02:00
f_wipe.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
f_wipe.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
files.cpp
- fixed seeking end of file in memory reader
2018-05-17 11:57:05 +02:00
files.h
- fixed uninitialized variables in files.h.
2018-03-20 18:29:54 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 18:06:59 +02:00
g_game.cpp
- fixed titlepic animation.
2018-07-16 01:45:35 +02:00
g_game.h
Fixed: don't interpolate view movements if a key press didn't result in any changes.
2017-10-11 19:01:37 +02:00
g_hub.cpp
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
- call P_PlayerStartStomp only when the map is played directly from the loaded data and only when it has been fully loaded.
2018-07-15 12:14:37 +02:00
g_level.h
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
2017-12-28 00:53:30 -05:00
g_levellocals.h
- fixed portal restoration on revisiting level in hub
2018-06-11 12:25:30 +02:00
g_mapinfo.cpp
Remove unnecessary check for the ending brace.
2018-06-18 10:12:25 +02:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
2017-12-28 01:41:56 -05:00
gameconfigfile.cpp
Fixed initialization of search paths on macOS
2018-03-04 11:06:11 +02:00
gameconfigfile.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp
- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
2017-10-14 17:44:17 -04:00
gi.h
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- implemented proper scaling for the status bar itself.
2017-03-29 19:23:40 +02:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_time.cpp
Fixed freeze after saving game when cl_waitforsave CVAR set to false
2018-03-04 15:11:45 +02:00
i_time.h
- fixed: screen->FrameTime should use an adjusted frame start time
2017-12-07 03:01:57 -05:00
i_video.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
info.cpp
- fixed crash on accessing state owner during VM abort
2018-07-19 17:26:00 +02:00
info.h
Fixed potential crash during state validation
2018-03-01 11:08:38 +02:00
keysections.cpp
- removed an unchecked fixed size buffer in the KEYCONF parser.
2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
2017-07-22 07:25:58 -04:00
m_cheat.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_misc.h
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
m_png.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
- fixed some issues with m_swap's design.
2018-03-11 14:35:36 +01:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
mus2midi.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
mus2midi.h
- more of the same.
2017-03-08 18:55:53 +01:00
name.cpp
name.h
namedef.h
- added forced automap style to linedef, UDMF only
2018-05-19 21:40:46 +02:00
nodebuild.cpp
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
p_3dfloors.cpp
- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
2017-08-12 09:15:59 +02:00
p_3dfloors.h
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
p_acs.h
Fixed excessive growth of ACS string pool
2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 20:00:20 +02:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
2017-05-25 10:41:06 +03:00
p_checkposition.h
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
p_conversation.cpp
- load common conversation lumps regardless of map naming scheme
2018-07-17 12:54:31 +02:00
p_conversation.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
p_doors.cpp
Applied texture offsets and scales on animated doors
2017-12-29 11:47:30 +02:00
p_effect.cpp
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
2017-05-19 12:03:20 +02:00
p_effect.h
- changed ttl in particle_t from short to int32_t for longer lifespan.
2017-12-07 01:54:30 -05:00
p_enemy.cpp
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
2018-01-09 12:34:12 -05:00
p_enemy.h
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
2017-07-19 15:03:27 -04:00
p_floor.cpp
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
2017-05-25 10:41:06 +03:00
p_glnodes.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-10 19:49:02 +02:00
p_interaction.cpp
- fix crash on dying when player class has no death states
2018-06-05 12:26:02 +02:00
p_lights.cpp
Export GetSector() again, removed lightingdata assignment.
2018-03-03 09:26:11 +01:00
p_linetracedata.h
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- fixed minor issues with new line specials
2018-05-26 09:55:37 +02:00
p_lnspec.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_local.h
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-21 10:54:02 +01:00
p_map.cpp
- fixed autoaiming for unranged attacks.
2018-06-05 21:16:58 +02:00
p_maputl.cpp
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
p_maputl.h
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
p_mobj.cpp
- fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash.
2018-06-02 21:30:46 +02:00
p_pillar.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_plats.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_pspr.cpp
Fixed uninitialized members in DPSprite class
2018-03-30 16:38:51 +03:00
p_pspr.h
Added PSPF_MIRROR.
2017-05-25 19:46:36 -05:00
p_pusher.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_saveg.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-10 19:49:02 +02:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- major optimization on carry scroller code.
2017-05-19 16:31:44 +02:00
p_secnodes.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_sectors.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-10 19:49:02 +02:00
p_setup.cpp
- call P_PlayerStartStomp only when the map is played directly from the loaded data and only when it has been fully loaded.
2018-07-15 12:14:37 +02:00
p_setup.h
- fixed potential access to freed memory on map loading
2018-06-22 19:50:27 +02:00
p_sight.cpp
- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
2018-06-25 12:01:08 +02:00
p_slopes.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_spec.cpp
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
2018-06-05 20:10:12 +02:00
p_spec.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_states.cpp
Removed unused parameter from several functions in FStateDefinitions class
2017-11-05 15:20:25 +02:00
p_switch.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_tags.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_tags.h
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
p_teleport.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_terrain.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
p_terrain.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_things.cpp
- skipped owned items in proximity test
2018-07-11 20:18:40 +02:00
p_tick.cpp
Fixed linking with GCC and Clang toolchains
2017-08-12 14:41:23 +03:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
Fixed crash during line tracing when enter sector is null
2018-05-10 13:51:56 +02:00
p_trace.h
Implemented workaround for ZScript LineTrace with 3D floors
2018-05-10 13:47:28 +02:00
p_udmf.cpp
- added forced automap style to linedef, UDMF only
2018-05-19 21:40:46 +02:00
p_udmf.h
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
2017-03-23 10:19:07 +01:00
p_usdf.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
p_user.cpp
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
p_xlat.cpp
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
2017-05-04 23:52:16 +02:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
po_man.cpp
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
2018-06-05 00:04:22 +02:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
Fixed flags when demoting interactive portals
2017-10-03 08:15:14 +02:00
portal.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
r_defs.h
- added forced automap style to linedef, UDMF only
2018-05-19 21:40:46 +02:00
r_renderer.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_sky.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
r_sky.h
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
2017-11-15 20:33:08 -05:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- added missing validation to SetCameraToTexture ZScript function.
2018-05-09 10:08:33 +02:00
r_utility.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_videoscale.cpp
- also remove unused forward declarations
2018-05-17 13:06:44 +02:00
r_videoscale.h
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp
- added end line to recursive sound warning
2018-05-10 21:58:34 +02:00
s_environment.cpp
Disabled reverb editor's test environment by default
2018-02-24 17:46:04 +02:00
s_playlist.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_playlist.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_sndseq.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
s_sndseq.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
s_sound.cpp
- fixed portal restoration on revisiting level in hub
2018-06-11 12:25:30 +02:00
s_sound.h
- avoid double loading sound data for monoization.
2017-04-26 20:51:06 +02:00
sc_man.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
sc_man.h
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
2017-12-02 13:09:59 +01:00
sc_man_scanner.re
-protected critical portal data from getting written to by user code.
2018-05-09 11:45:20 +02:00
sc_man_tokens.h
-protected critical portal data from getting written to by user code.
2018-05-09 11:45:20 +02:00
serializer.cpp
- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
2018-05-29 23:16:17 +02:00
serializer.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
Save item statistics
2018-06-18 10:12:23 +02:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
stats.h
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
2017-04-23 11:54:08 +02:00
stringtable.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
stringtable.h
- the fourth.
2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
Better STL compatibility for array iterator
2017-11-05 15:20:25 +02:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
umapinfo.cpp
- load translator from gameinfo instead of Doom for UMAPINFO
2017-12-30 16:36:29 -05:00
v_blend.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
v_collection.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_draw.cpp
- added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions.
2018-07-16 01:44:04 +02:00
v_font.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_font.h
Added four text colors: ice, fire, sapphire, teal
2017-09-23 11:56:16 +02:00
v_palette.cpp
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
v_palette.h
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
v_pfx.cpp
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
- use iswspace to classify whitespace in V_BreakLines.
2018-02-27 11:10:47 +01:00
v_text.h
- let the 3 relevant text functions handle UTF-8 strings
2017-12-02 21:21:57 +01:00
v_video.cpp
Fixed crash when vid_setmode CCMD is used from command line
2018-04-04 11:46:14 +03:00
v_video.h
- added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions.
2018-07-16 01:44:04 +02:00
vectors.h
- silence some warnings.
2018-05-18 13:46:12 +02:00
version.h
- Back to old version numbering scheme.
2018-07-14 11:42:44 +02:00
w_wad.cpp
- Build texture work. Currently broken.
2018-03-19 20:02:38 +01:00
w_wad.h
- Build texture work. Currently broken.
2018-03-19 20:02:38 +01:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- fixed typo in error message
2018-05-25 13:05:07 +02:00
wi_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
x86.cpp
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
Fixed Infinity and NaN floating point values formatting as string
2017-08-29 11:39:50 +03:00
zstring.cpp
Added ability to split FString on tokens
2017-10-28 11:44:12 +03:00
zstring.h
Added ability to split FString on tokens
2017-10-28 11:44:12 +03:00
zzautozend.cpp