gzdoom-gles/wadsrc/static/shaders
Christoph Oelckers 39775cc904 - mystery of desaturation shader solved: The old code passed '1-desaturation' to the shader, the new code 'desaturation', so for the 'mix' function to work its arguments must be swapped. 2014-05-21 15:25:25 +02:00
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d3d - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it 2011-05-15 22:30:20 +00:00
glsl - mystery of desaturation shader solved: The old code passed '1-desaturation' to the shader, the new code 'desaturation', so for the 'mix' function to work its arguments must be swapped. 2014-05-21 15:25:25 +02:00