..
credits
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
filter
Replaced copyrighted assets contained inside the engine PK3.
2017-09-07 04:10:14 -04:00
glstuff
graphics
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
maparrows
mapinfo
- now that all 2D is guaranteed to be drawn in true color, the Heretic E2 end pic can be handled with less hacks.
2018-04-08 10:10:26 +02:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders /glsl
- add gl_dither for toggling dithered output on and off
2018-08-08 21:58:23 +02:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
- new rocket smoke sprites by Talon1024.
2018-01-28 08:37:56 +01:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
Make various getter and pure-math Actor methods clearscope.
2018-08-14 11:52:44 +02:00
althudcf.txt
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2018-07-15 00:00:00 +02:00
compatibility.txt
Various map fixes
2018-06-27 23:26:15 +02:00
confont.lmp
dbigfont.lmp
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
2018-01-20 11:33:06 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- rewrite of the IWAD loading mechanism.
2017-08-19 19:30:48 +02:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- add gl_dither for toggling dithered output on and off
2018-08-08 21:58:23 +02:00
language.fr
Localize the word “for” in Strife’s trading dialogs
2018-03-31 18:57:00 +02:00
language.ita
language.ptb
lockdefs.txt
menudef.txt
- Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display.
2018-08-09 15:13:26 -04:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
2018-01-20 11:33:06 +01:00
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt
Added four text colors: ice, fire, sapphire, teal
2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Upgrade libADLMIDI and libOPNMIDI
2018-06-22 17:30:51 +02:00
xhairs.txt
zscript.txt
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00