gzdoom-gles/src/g_doom/a_bruiser.cpp
2010-04-03 04:07:17 +00:00

23 lines
547 B
C++

static FRandom pr_bruisattack ("BruisAttack");
DEFINE_ACTION_FUNCTION(AActor, A_BruisAttack)
{
PARAM_ACTION_PROLOGUE;
if (!self->target)
return 0;
if (self->CheckMeleeRange ())
{
int damage = (pr_bruisattack()%8+1)*10;
S_Sound (self, CHAN_WEAPON, "baron/melee", 1, ATTN_NORM);
P_DamageMobj (self->target, self, self, damage, NAME_Melee);
P_TraceBleed (damage, self->target, self);
return 0;
}
// launch a missile
P_SpawnMissile (self, self->target, PClass::FindActor("BaronBall"));
return 0;
}