mirror of
https://github.com/ZDoom/gzdoom-gles.git
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6695e255ce
using duplicate DoomEdNums and will affect all attempts to spawn the replaced actor. However, because this happens for all spawns and not just at map load, the replacing actor must be compatible with the replaced actor, which means that an actor can only serve as a replacement for one of its baseclasses. For example, if you want to use a modified imp, you can use this DECORATE: actor MyImp : DoomImp replaces DoompImp { // Put changed properties here } - New: The IWAD dialog now remembers the last IWAD you picked and automatically highlights it the next time you run the game. This also applies if you check "Don't ask me this again": The IWAD selected will be the one that gets automatically loaded, not the one located first. (Using the -iwad parameter will not change the default IWAD.) In addition, you can now bring the dialog up even if you disable it by holding down SHIFT during startup. - Changed ExtractFilePath() and ExtractFileBase() to return FStrings instead of writing to a provided output buffer. ExtractFileBase() can also optionally keep the file's extension in the result. - Removed the -heapsize parameter entirely. The informational message should no longer be needed. - Removed -maxdemo parameter. There's no point to having it around since the demo buffer grows automatically. SVN r238 (trunk)
231 lines
4.9 KiB
C++
231 lines
4.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __I_SYSTEM__
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#define __I_SYSTEM__
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#include <dirent.h>
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#include <ctype.h>
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#include "d_main.h"
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#include "d_ticcmd.h"
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#include "d_event.h"
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#ifndef SHARE_DIR
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#define SHARE_DIR "/usr/local/share/"
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#endif
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// Index values into the LanguageIDs array
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enum
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{
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LANGIDX_UserPreferred,
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LANGIDX_UserDefault,
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LANGIDX_SysPreferred,
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LANGIDX_SysDefault
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};
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extern DWORD LanguageIDs[4];
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extern void SetLanguageIDs ();
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struct CPUInfo // 92 bytes
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{
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char VendorID[16];
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char CPUString[48];
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BYTE Stepping;
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BYTE Model;
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BYTE Family;
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BYTE Type;
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BYTE BrandIndex;
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BYTE CLFlush;
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BYTE CPUCount;
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BYTE APICID;
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DWORD bSSE3:1;
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DWORD DontCare1:31;
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DWORD bFPU:1;
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DWORD bVME:1;
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DWORD bDE:1;
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DWORD bPSE:1;
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DWORD bRDTSC:1;
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DWORD bMSR:1;
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DWORD bPAE:1;
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DWORD bMCE:1;
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DWORD bCX8:1;
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DWORD bAPIC:1;
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DWORD bReserved1:1;
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DWORD bSEP:1;
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DWORD bMTRR:1;
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DWORD bPGE:1;
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DWORD bMCA:1;
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DWORD bCMOV:1;
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DWORD bPAT:1;
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DWORD bPSE36:1;
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DWORD bPSN:1;
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DWORD bCFLUSH:1;
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DWORD bReserved2:1;
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DWORD bDS:1;
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DWORD bACPI:1;
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DWORD bMMX:1;
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DWORD bFXSR:1;
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DWORD bSSE:1;
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DWORD bSSE2:1;
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DWORD bSS:1;
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DWORD bHTT:1;
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DWORD bTM:1;
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DWORD bReserved3:1;
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DWORD bPBE:1;
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DWORD DontCare2:22;
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DWORD bMMXPlus:1; // AMD's MMX extensions
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DWORD bMMXAgain:1; // Just a copy of bMMX above
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DWORD DontCare3:6;
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DWORD b3DNowPlus:1;
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DWORD b3DNow:1;
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BYTE AMDStepping;
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BYTE AMDModel;
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BYTE AMDFamily;
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BYTE bIsAMD;
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BYTE DataL1LineSize;
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BYTE DataL1LinesPerTag;
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BYTE DataL1Associativity;
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BYTE DataL1SizeKB;
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};
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extern "C" {
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extern CPUInfo CPU;
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}
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// Called by DoomMain.
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void I_Init (void);
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// Called by D_DoomLoop,
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// returns current time in tics.
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extern int (*I_GetTime) (bool saveMS);
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// like I_GetTime, except it waits for a new tic before returning
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extern int (*I_WaitForTic) (int);
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int I_GetTimePolled (bool saveMS);
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int I_GetTimeFake (void);
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fixed_t I_GetTimeFrac (DWORD *ms);
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//
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// Called by D_DoomLoop,
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// called before processing any tics in a frame
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// (just after displaying a frame).
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// Time consuming syncronous operations
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// are performed here (joystick reading).
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// Can call D_PostEvent.
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//
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void I_StartFrame (void);
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//
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// Called by D_DoomLoop,
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// called before processing each tic in a frame.
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// Quick syncronous operations are performed here.
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// Can call D_PostEvent.
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void I_StartTic (void);
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// Asynchronous interrupt functions should maintain private queues
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// that are read by the synchronous functions
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// to be converted into events.
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// Either returns a null ticcmd,
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// or calls a loadable driver to build it.
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// This ticcmd will then be modified by the gameloop
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// for normal input.
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ticcmd_t *I_BaseTiccmd (void);
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// Called by M_Responder when quit is selected.
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// Clean exit, displays sell blurb.
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void I_Quit (void);
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void I_Tactile (int on, int off, int total);
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void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
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void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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void addterm (void (*func)(void), const char *name);
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#define atterm(t) addterm (t, #t)
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void popterm ();
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// Print a console string
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void I_PrintStr (const char *str, bool scroll);
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// Set the title string of the startup window
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void I_SetTitleString (const char *title);
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime (void);
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// [RH] Title string to display at bottom of console during startup
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extern char DoomStartupTitle[256];
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// Directory searching routines
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typedef struct
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{
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int count;
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struct dirent **namelist;
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int current;
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} findstate_t;
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
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int I_FindNext (void *handle, findstate_t *fileinfo);
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int I_FindClose (void *handle);
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int I_FindAttr (findstate_t *fileinfo);
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#define I_FindName(a) ((a)->namelist[(a)->current]->d_name)
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#define FA_RDONLY 1
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#define FA_HIDDEN 2
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#define FA_SYSTEM 4
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#define FA_DIREC 8
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#define FA_ARCH 16
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static inline char *strlwr(char *str)
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{
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char *ptr = str;
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while(*ptr)
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{
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*ptr = tolower(*ptr);
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++ptr;
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}
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return str;
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}
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#endif
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