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https://github.com/ZDoom/gzdoom-gles.git
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058f065446
- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
62 lines
No EOL
1.3 KiB
C++
62 lines
No EOL
1.3 KiB
C++
#ifndef __VERTEXBUFFER_H
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#define __VERTEXBUFFER_H
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#include "tarray.h"
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struct vertex_t;
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struct secplane_t;
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struct subsector_t;
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struct sector_t;
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class FVertexBuffer
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{
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protected:
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unsigned int vbo_id;
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public:
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FVertexBuffer();
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virtual ~FVertexBuffer();
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virtual void BindVBO() = 0;
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};
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struct FFlatVertex // exactly 32 bytes large
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{
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float x,z,y,w; // w only for padding to make one vertex 32 bytes - maybe it will find some use later
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float u,v; // texture coordinates
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//float dc, df; // distance to floor and ceiling on walls - used for glowing
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void SetFlatVertex(vertex_t *vt, const secplane_t &plane);
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};
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#define VTO ((FFlatVertex*)NULL)
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class FFlatVertexBuffer : public FVertexBuffer
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{
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FFlatVertex *map;
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void MapVBO();
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void CheckPlanes(sector_t *sector);
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public:
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int vbo_arg;
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TArray<FFlatVertex> vbo_shadowdata; // this is kept around for non-VBO rendering
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public:
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FFlatVertexBuffer();
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~FFlatVertexBuffer();
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int CreateSubsectorVertices(subsector_t *sub, const secplane_t &plane, int floor);
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int CreateSectorVertices(sector_t *sec, const secplane_t &plane, int floor);
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int CreateVertices(int h, sector_t *sec, const secplane_t &plane, int floor);
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void CreateFlatVBO();
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void CreateVBO();
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void UpdatePlaneVertices(sector_t *sec, int plane);
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void BindVBO();
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void CheckUpdate(sector_t *sector);
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void UnmapVBO();
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};
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#endif |