gzdoom-gles/src
2018-06-29 12:20:49 +03:00
..
fragglescript Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_inventory Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_shared - correct checks for HasDynamicLights 2018-06-26 08:51:21 +02:00
g_statusbar Fixed: DBaseStatusBar::Draw did not use its ticFrac parameter when being called from scripts 2018-06-19 09:00:50 +02:00
gl - moved ViewActor variable into FRenderViewpoint. 2018-06-19 18:51:46 +02:00
gl_load - don't use uniforms related to fixed colormaps for other things. 2018-06-14 21:28:03 +02:00
hwrenderer - moved ViewActor variable into FRenderViewpoint. 2018-06-19 18:51:46 +02:00
intermission - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
math
menu - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
polyrenderer Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
posix - fixed excess keyboard events in SDL backend 2018-06-29 12:20:49 +03:00
r_data Pass ticFrac to the model renderer as a parameter 2018-06-19 09:18:27 +02:00
rapidjson
resourcefiles Added lump size validation to the WAD loader 2018-06-27 08:51:45 +02:00
scripting - ZScript used the wrong variable for compatflags2. 2018-06-09 17:59:21 +02:00
sfmt
sound ADLMIDI: Fix one small MSVC Win64 warning 2018-06-22 17:30:51 +02:00
swrenderer Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
textures - Applied Blzut3's patch to compile with MinGW. 2018-06-18 20:57:52 +02:00
win32 - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Add missing line specials. 2018-05-26 10:36:16 +03:00
actor.h BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-04 22:18:51 +02:00
actorinlines.h - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_bot.h
b_func.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_think.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
basictypes.h
bbannouncer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_bind.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_bind.h
c_cmds.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_console.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - limited length of server CVAR name to 63 characters 2018-05-31 10:29:58 +03:00
c_cvars.h
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp
c_functions.h
CMakeLists.txt Upgrade libADLMIDI and libOPNMIDI 2018-06-22 17:30:51 +02:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-04-28 17:45:15 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
cycler.cpp
cycler.h
d_dehacked.cpp - Fixed: Dehacked must not validate parameters for MBF special functions. 2018-06-03 19:28:16 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - Fixed -iwad parameter working only with VS on Windows. 2018-06-18 20:57:52 +02:00
d_main.cpp - correct checks for HasDynamicLights 2018-06-26 08:51:21 +02:00
d_main.h Added startup song definition for custom IWADs 2018-04-27 13:32:38 +03:00
d_net.cpp - Missing formatting macro definitions for MinGW. 2018-06-18 20:57:52 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_player.h
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h
d_stats.cpp Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor 2018-04-08 20:52:30 +02:00
decallib.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
decallib.h
dobject.cpp - serialize 'spawned' object flag, WorldThingDestroyed event relies on it 2018-05-05 17:55:44 +03:00
dobject.h
dobjgc.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dobjgc.h
dobjtype.cpp - added end line to various messages 2018-05-11 18:03:57 +03:00
dobjtype.h
doomdata.h - added 'revealed on automap' linedef flag, UDMF only 2018-05-19 17:09:26 +02:00
doomdef.h
doomerrors.h
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - removed the border refresh counter. 2018-04-03 00:50:40 +02:00
doomtype.h - hw_sprites extracted 2018-04-29 00:09:44 +02:00
dsectoreffect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dsectoreffect.h
dthinker.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dthinker.h
edata.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
edata.h
empty.cpp
errors.h
events.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
events.h Added activation type to WorldLine(Pre)Activated events 2018-04-14 11:52:09 +03:00
f_wipe.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
f_wipe.h - stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore. 2018-03-26 23:16:27 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - fixed uninitialized variables in files.h. 2018-03-20 18:29:54 +01:00
files_decompress.cpp
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
g_game.h - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h
g_level.cpp - added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors 2018-05-16 20:47:43 +02:00
g_level.h - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
g_levellocals.h - fixed portal restoration on revisiting level in hub 2018-06-11 11:55:49 +03:00
g_mapinfo.cpp Remove unnecessary check for the ending brace. 2018-06-18 08:51:33 +02:00
g_pch.h
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.h
gametype.h
gi.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h
i_video.h
info.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
info.h
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
m_misc.h
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - added forced automap style to linedef, UDMF only 2018-05-19 17:09:26 +02:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp - use an indexed vertex buffer to render the flats. 2018-05-19 13:33:28 +02:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_acs.h Fixed excessive growth of ACS string pool 2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
p_blockmap.h
p_ceiling.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_checkposition.h
p_conversation.cpp - added end line to various messages 2018-05-11 18:03:57 +03:00
p_conversation.h
p_doors.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.h
p_enemy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_enemy.h
p_floor.cpp
p_glnodes.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
p_interaction.cpp - fix crash on dying when player class has no death states 2018-06-05 11:06:31 +03:00
p_lights.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - fixed minor issues with new line specials 2018-05-26 10:37:01 +03:00
p_lnspec.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
p_local.h
p_map.cpp - fixed autoaiming for unranged attacks. 2018-06-05 20:35:01 +02:00
p_maputl.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_maputl.h
p_mobj.cpp - fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash. 2018-06-02 12:10:44 +02:00
p_pillar.cpp
p_plats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.h
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_sectors.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
p_setup.cpp - fixed portal restoration on revisiting level in hub 2018-06-11 11:55:49 +03:00
p_setup.h - fixed potential access to freed memory on map loading 2018-06-22 15:42:00 +03:00
p_sight.cpp - calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code 2018-06-25 10:27:02 +02:00
p_slopes.cpp
p_spec.cpp Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding. 2018-06-05 10:06:53 -04:00
p_spec.h
p_states.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp
p_tags.h
p_teleport.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_terrain.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_terrain.h
p_things.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h
p_trace.cpp Fixed crash during line tracing when enter sector is null 2018-04-26 17:33:05 +02:00
p_trace.h Implemented workaround for ZScript LineTrace with 3D floors 2018-04-25 19:38:29 +02:00
p_udmf.cpp Merge branch 'indexbuffer' 2018-05-22 22:10:21 +02:00
p_udmf.h
p_usdf.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_user.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-04 22:18:51 +02:00
po_man.h
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h - most of gl_bsp.cpp moved to HWDrawInfo. 2018-05-22 00:27:39 +02:00
r_defs.h Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
r_renderer.h - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_sky.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
r_sky.h - removed gl dependencies from gl_sky.cpp by moving some data into other places. 2018-04-28 00:18:49 +02:00
r_state.h
r_utility.cpp - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
r_utility.h - moved ViewActor variable into FRenderViewpoint. 2018-06-19 18:51:46 +02:00
r_videoscale.cpp - fixed compilation warning reported by MSVC 2018-05-25 10:59:48 +03:00
r_videoscale.h
s_advsound.cpp - added end line to recursive sound warning 2018-05-10 11:43:27 +03:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp
s_playlist.h
s_sndseq.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_sndseq.h
s_sound.cpp - fixed portal restoration on revisiting level in hub 2018-06-11 11:55:49 +03:00
s_sound.h
sc_man.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sc_man.h
sc_man_scanner.re -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sc_man_tokens.h -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
serializer.cpp - fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data. 2018-05-29 19:00:41 +02:00
serializer.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Save item statistics 2018-06-18 00:24:23 +02:00
statnums.h
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - fixed portal benchmarking and added separate output for 2D and finishing the main scene. 2018-05-13 09:48:19 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h - store the wall render nodes as pointers, not as objects. 2018-04-15 14:25:42 +02:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_2ddrawer.cpp - use a linear light ramp on the textured automap for light modes 0 and 1. 2018-06-02 12:34:21 +02:00
v_2ddrawer.h - made the screen blend work for the software renderer. 2018-04-07 10:53:20 +02:00
v_blend.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
v_font.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_font.h - removed the old software renderer framebuffers for Windows 2018-03-30 23:18:25 +02:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h
v_text.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_text.h
v_video.cpp - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
v_video.h - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
vectors.h - silence some warnings. 2018-05-18 00:12:58 +02:00
version.h - update version info. 2018-06-07 00:04:53 +02:00
w_wad.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
w_wad.h - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp - fixed typo in error message 2018-05-25 11:05:30 +03:00
wi_stuff.h
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp
zstring.h
zzautozend.cpp