.. |
fragglescript
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_inventory
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_shared
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- correct checks for HasDynamicLights
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2018-06-26 08:51:21 +02:00 |
g_statusbar
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Fixed: DBaseStatusBar::Draw did not use its ticFrac parameter when being called from scripts
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2018-06-19 09:00:50 +02:00 |
gl
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- moved ViewActor variable into FRenderViewpoint.
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2018-06-19 18:51:46 +02:00 |
gl_load
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- don't use uniforms related to fixed colormaps for other things.
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2018-06-14 21:28:03 +02:00 |
hwrenderer
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- moved ViewActor variable into FRenderViewpoint.
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2018-06-19 18:51:46 +02:00 |
intermission
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- cleanup of the 2D interface.
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2018-04-29 20:15:19 +02:00 |
math
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menu
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- route the BlurScene call in the menu through DFrameBuffer.
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2018-05-18 00:22:57 +02:00 |
polyrenderer
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Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights.
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2018-06-26 08:23:07 +02:00 |
posix
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- fixed excess keyboard events in SDL backend
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2018-06-29 12:20:49 +03:00 |
r_data
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Pass ticFrac to the model renderer as a parameter
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2018-06-19 09:18:27 +02:00 |
rapidjson
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resourcefiles
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Added lump size validation to the WAD loader
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2018-06-27 08:51:45 +02:00 |
scripting
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- ZScript used the wrong variable for compatflags2.
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2018-06-09 17:59:21 +02:00 |
sfmt
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sound
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ADLMIDI: Fix one small MSVC Win64 warning
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2018-06-22 17:30:51 +02:00 |
swrenderer
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Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights.
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2018-06-26 08:23:07 +02:00 |
textures
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- Applied Blzut3's patch to compile with MinGW.
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2018-06-18 20:57:52 +02:00 |
win32
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- removed some references to r_viewpoint in game code
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2018-06-19 11:20:36 +02:00 |
xlat
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
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actionspecials.h
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Add missing line specials.
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2018-05-26 10:36:16 +03:00 |
actor.h
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BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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2018-06-04 22:18:51 +02:00 |
actorinlines.h
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- moved portal data into FLevelLocals.
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2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
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am_map.cpp
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- removed some references to r_viewpoint in game code
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2018-06-19 11:20:36 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_bot.h
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b_func.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_think.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
basictypes.h
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bbannouncer.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_bind.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_bind.h
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c_cmds.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_console.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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- limited length of server CVAR name to 63 characters
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2018-05-31 10:29:58 +03:00 |
c_cvars.h
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c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
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c_expr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
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c_functions.h
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CMakeLists.txt
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Upgrade libADLMIDI and libOPNMIDI
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2018-06-22 17:30:51 +02:00 |
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
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compatibility.cpp
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Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-04-28 17:45:15 +02:00 |
compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
cycler.cpp
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cycler.h
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d_dehacked.cpp
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- Fixed: Dehacked must not validate parameters for MBF special functions.
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2018-06-03 19:28:16 +02:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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- Fixed -iwad parameter working only with VS on Windows.
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2018-06-18 20:57:52 +02:00 |
d_main.cpp
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- correct checks for HasDynamicLights
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2018-06-26 08:51:21 +02:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
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- Missing formatting macro definitions for MinGW.
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2018-06-18 20:57:52 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_player.h
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d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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d_stats.cpp
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Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
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2018-04-08 20:52:30 +02:00 |
decallib.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
decallib.h
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dobject.cpp
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- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
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2018-05-05 17:55:44 +03:00 |
dobject.h
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dobjgc.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dobjgc.h
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dobjtype.cpp
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- added end line to various messages
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2018-05-11 18:03:57 +03:00 |
dobjtype.h
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doomdata.h
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- added 'revealed on automap' linedef flag, UDMF only
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2018-05-19 17:09:26 +02:00 |
doomdef.h
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doomerrors.h
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doomstat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
doomstat.h
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
doomtype.h
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- hw_sprites extracted
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2018-04-29 00:09:44 +02:00 |
dsectoreffect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dsectoreffect.h
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dthinker.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dthinker.h
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edata.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
edata.h
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empty.cpp
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errors.h
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events.cpp
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- removed some references to r_viewpoint in game code
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2018-06-19 11:20:36 +02:00 |
events.h
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Added activation type to WorldLine(Pre)Activated events
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2018-04-14 11:52:09 +03:00 |
f_wipe.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
f_wipe.h
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- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
files.cpp
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- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
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- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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g_doomedmap.cpp
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- fixed wrong line number in error message
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2018-05-14 14:42:31 +03:00 |
g_game.cpp
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
g_game.h
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
g_hub.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
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g_input.h
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g_level.cpp
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- added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors
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2018-05-16 20:47:43 +02:00 |
g_level.h
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
g_levellocals.h
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- fixed portal restoration on revisiting level in hub
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2018-06-11 11:55:49 +03:00 |
g_mapinfo.cpp
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Remove unnecessary check for the ending brace.
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2018-06-18 08:51:33 +02:00 |
g_pch.h
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g_pch2.h
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g_skill.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.h
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gametype.h
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gi.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gi.h
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gitinfo.cpp
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gstrings.h
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hu_scores.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
hu_stuff.h
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i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_net.h
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i_time.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_time.h
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i_video.h
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info.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
info.h
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keysections.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
|
- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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2018-05-16 22:10:24 +02:00 |
m_misc.h
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m_png.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_png.h
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m_random.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_random.h
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m_swap.h
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md5.cpp
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md5.h
|
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memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
|
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mus2midi.h
|
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name.cpp
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name.h
|
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namedef.h
|
- added forced automap style to linedef, UDMF only
|
2018-05-19 17:09:26 +02:00 |
nodebuild.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
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nodebuild_utility.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
|
- use an indexed vertex buffer to render the flats.
|
2018-05-19 13:33:28 +02:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_acs.h
|
Fixed excessive growth of ACS string pool
|
2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
|
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
|
2018-06-03 17:49:00 +02:00 |
p_blockmap.h
|
|
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p_ceiling.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_checkposition.h
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p_conversation.cpp
|
- added end line to various messages
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2018-05-11 18:03:57 +03:00 |
p_conversation.h
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p_doors.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.h
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p_enemy.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_enemy.h
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p_floor.cpp
|
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p_glnodes.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-01 11:29:29 +02:00 |
p_interaction.cpp
|
- fix crash on dying when player class has no death states
|
2018-06-05 11:06:31 +03:00 |
p_lights.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
|
- fixed minor issues with new line specials
|
2018-05-26 10:37:01 +03:00 |
p_lnspec.h
|
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
|
2018-04-27 00:22:00 +02:00 |
p_local.h
|
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p_map.cpp
|
- fixed autoaiming for unranged attacks.
|
2018-06-05 20:35:01 +02:00 |
p_maputl.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_maputl.h
|
|
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p_mobj.cpp
|
- fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash.
|
2018-06-02 12:10:44 +02:00 |
p_pillar.cpp
|
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p_plats.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.h
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p_pusher.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-01 11:29:29 +02:00 |
p_saveg.h
|
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p_scroll.cpp
|
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p_secnodes.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-01 11:29:29 +02:00 |
p_setup.cpp
|
- fixed portal restoration on revisiting level in hub
|
2018-06-11 11:55:49 +03:00 |
p_setup.h
|
- fixed potential access to freed memory on map loading
|
2018-06-22 15:42:00 +03:00 |
p_sight.cpp
|
- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
|
2018-06-25 10:27:02 +02:00 |
p_slopes.cpp
|
|
|
p_spec.cpp
|
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
|
2018-06-05 10:06:53 -04:00 |
p_spec.h
|
|
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p_states.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_switch.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tags.cpp
|
|
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p_tags.h
|
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p_teleport.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_terrain.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_terrain.h
|
|
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p_things.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.h
|
|
|
p_trace.cpp
|
Fixed crash during line tracing when enter sector is null
|
2018-04-26 17:33:05 +02:00 |
p_trace.h
|
Implemented workaround for ZScript LineTrace with 3D floors
|
2018-04-25 19:38:29 +02:00 |
p_udmf.cpp
|
Merge branch 'indexbuffer'
|
2018-05-22 22:10:21 +02:00 |
p_udmf.h
|
|
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p_usdf.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_user.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_xlat.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
parallel_for.h
|
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parsecontext.cpp
|
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parsecontext.h
|
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po_man.cpp
|
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
|
2018-06-04 22:18:51 +02:00 |
po_man.h
|
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portal.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
portal.h
|
- most of gl_bsp.cpp moved to HWDrawInfo.
|
2018-05-22 00:27:39 +02:00 |
r_defs.h
|
Give the clipper a reference to the current viewpoint
|
2018-06-19 09:37:49 +02:00 |
r_renderer.h
|
- Remove code that seemingly doesn't do anything and really shouldn't be needed
|
2018-04-13 21:56:34 +02:00 |
r_sky.cpp
|
- GLFlat split into API-dependent and -independent data.
|
2018-04-28 12:34:09 +02:00 |
r_sky.h
|
- removed gl dependencies from gl_sky.cpp by moving some data into other places.
|
2018-04-28 00:18:49 +02:00 |
r_state.h
|
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r_utility.cpp
|
- made R_SetViewAngle a member of r_viewpoint
|
2018-06-19 17:44:11 +02:00 |
r_utility.h
|
- moved ViewActor variable into FRenderViewpoint.
|
2018-06-19 18:51:46 +02:00 |
r_videoscale.cpp
|
- fixed compilation warning reported by MSVC
|
2018-05-25 10:59:48 +03:00 |
r_videoscale.h
|
|
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s_advsound.cpp
|
- added end line to recursive sound warning
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2018-05-10 11:43:27 +03:00 |
s_environment.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_sndseq.h
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s_sound.cpp
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- fixed portal restoration on revisiting level in hub
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2018-06-11 11:55:49 +03:00 |
s_sound.h
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sc_man.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
sc_man.h
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sc_man_scanner.re
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-protected critical portal data from getting written to by user code.
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2018-04-15 12:13:02 +02:00 |
sc_man_tokens.h
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-protected critical portal data from getting written to by user code.
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2018-04-15 12:13:02 +02:00 |
serializer.cpp
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- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
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2018-05-29 19:00:41 +02:00 |
serializer.h
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skins.cpp
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skins.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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Save item statistics
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2018-06-18 00:24:23 +02:00 |
statnums.h
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stats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stats.h
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- fixed portal benchmarking and added separate output for 2D and finishing the main scene.
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2018-05-13 09:48:19 +02:00 |
stringtable.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stringtable.h
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strnatcmp.c
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
strnatcmp.h
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tagitem.h
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tarray.h
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- store the wall render nodes as pointers, not as objects.
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2018-04-15 14:25:42 +02:00 |
teaminfo.cpp
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teaminfo.h
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templates.h
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tflags.h
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umapinfo.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_2ddrawer.cpp
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- use a linear light ramp on the textured automap for light modes 0 and 1.
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2018-06-02 12:34:21 +02:00 |
v_2ddrawer.h
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- made the screen blend work for the software renderer.
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2018-04-07 10:53:20 +02:00 |
v_blend.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_colortables.h
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
v_draw.cpp
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- removed some references to r_viewpoint in game code
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2018-06-19 11:20:36 +02:00 |
v_font.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_font.h
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- removed the old software renderer framebuffers for Windows
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2018-03-30 23:18:25 +02:00 |
v_palette.cpp
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- cleaned up the gamma correction code.
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2018-04-29 13:45:53 +02:00 |
v_palette.h
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- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
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2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_pfx.h
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v_text.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_text.h
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v_video.cpp
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
v_video.h
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- use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files.
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2018-06-13 22:08:55 +02:00 |
vectors.h
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- silence some warnings.
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2018-05-18 00:12:58 +02:00 |
version.h
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- update version info.
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2018-06-07 00:04:53 +02:00 |
w_wad.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
w_wad.h
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- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
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2018-03-31 19:20:59 +02:00 |
w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- fixed typo in error message
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2018-05-25 11:05:30 +03:00 |
wi_stuff.h
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x86.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
x86.h
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xs_Float.h
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zstrformat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
zstring.cpp
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zstring.h
|
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zzautozend.cpp
|
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