gzdoom-gles/src/gl/renderer
2014-07-13 13:25:42 +02:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
gl_renderer.h - implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model. 2014-06-29 23:24:16 +02:00
gl_renderstate.cpp - for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it. 2014-07-13 13:25:42 +02:00
gl_renderstate.h - for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it. 2014-07-13 13:25:42 +02:00