gzdoom-gles/src/fragglescript
Christoph Oelckers 005e6871f9 - increased the snd_channels default and minimum.
The values were still 8 and 32 respectively which applied to hardware from last decade, but for modern mods these are simply too low. New values are 64 as minimum and 128 as default.

- added script access to a sector's colormap and specialcolors fields. (Writing only through dedicated functions because these fields are render state which may need to trigger some form of refresh if the renderer changes.)
2017-03-16 10:38:56 +01:00
..
t_cmd.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
t_fs.h Normalize line endings 2016-03-01 09:47:10 -06:00
t_func.cpp - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
t_load.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
t_oper.cpp - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers. 2016-03-26 12:36:15 +01:00
t_parse.cpp - use a separate exception type for reporting errors from FraggleScript. 2016-12-02 16:56:50 +01:00
t_prepro.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
t_script.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
t_script.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
t_spec.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
t_variable.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00