// Clip -------------------------------------------------------------------- class Clip : Ammo { Default { Inventory.PickupMessage "$GOTCLIP"; Inventory.Amount 10; Inventory.MaxAmount 200; Ammo.BackpackAmount 10; Ammo.BackpackMaxAmount 400; Inventory.Icon "CLIPA0"; } States { Spawn: CLIP A -1; Stop; } } // Clip box ---------------------------------------------------------------- class ClipBox : Clip { Default { Inventory.PickupMessage "$GOTCLIPBOX"; Inventory.Amount 50; } States { Spawn: AMMO A -1; Stop; } } // Rocket ------------------------------------------------------------------ class RocketAmmo : Ammo { Default { Inventory.PickupMessage "$GOTROCKET"; Inventory.Amount 1; Inventory.MaxAmount 50; Ammo.BackpackAmount 1; Ammo.BackpackMaxAmount 100; Inventory.Icon "ROCKA0"; } States { Spawn: ROCK A -1; Stop; } } // Rocket box -------------------------------------------------------------- class RocketBox : RocketAmmo { Default { Inventory.PickupMessage "$GOTROCKBOX"; Inventory.Amount 5; } States { Spawn: BROK A -1; Stop; } } // Cell -------------------------------------------------------------------- class Cell : Ammo { Default { Inventory.PickupMessage "$GOTCELL"; Inventory.Amount 20; Inventory.MaxAmount 300; Ammo.BackpackAmount 20; Ammo.BackpackMaxAmount 600; Inventory.Icon "CELLA0"; } States { Spawn: CELL A -1; Stop; } } // Cell pack --------------------------------------------------------------- class CellPack : Cell { Default { Inventory.PickupMessage "$GOTCELLBOX"; Inventory.Amount 100; } States { Spawn: CELP A -1; Stop; } } // Shells ------------------------------------------------------------------ class Shell : Ammo { Default { Inventory.PickupMessage "$GOTSHELLS"; Inventory.Amount 4; Inventory.MaxAmount 50; Ammo.BackpackAmount 4; Ammo.BackpackMaxAmount 100; Inventory.Icon "SHELA0"; } States { Spawn: SHEL A -1; Stop; } } // Shell box --------------------------------------------------------------- class ShellBox : Shell { Default { Inventory.PickupMessage "$GOTSHELLBOX"; Inventory.Amount 20; } States { Spawn: SBOX A -1; Stop; } } // Backpack --------------------------------------------------------------- class Backpack : BackpackItem { Default { Height 26; Inventory.PickupMessage "$GOTBACKPACK"; } States { Spawn: BPAK A -1; Stop; } }