ACTOR AmbientSound native { +NOBLOCKMAP +NOSECTOR +DONTSPLASH } ACTOR AmbientSoundNoGravity : AmbientSound { +NOGRAVITY } ACTOR SoundSequenceSlot native { +NOSECTOR +NOBLOCKMAP +DONTSPLASH } ACTOR SoundSequence native { +NOSECTOR +NOBLOCKMAP +DONTSPLASH } // Heretic Sound sequences ----------------------------------------------------------- ACTOR HereticSoundSequence1 : SoundSequence { Args 0 } ACTOR HereticSoundSequence2 : SoundSequence { Args 1 } ACTOR HereticSoundSequence3 : SoundSequence { Args 2 } ACTOR HereticSoundSequence4 : SoundSequence { Args 3 } ACTOR HereticSoundSequence5 : SoundSequence { Args 4 } ACTOR HereticSoundSequence6 : SoundSequence { Args 5 } ACTOR HereticSoundSequence7 : SoundSequence { Args 6 } ACTOR HereticSoundSequence8 : SoundSequence { Args 7 } ACTOR HereticSoundSequence9 : SoundSequence { Args 8 } ACTOR HereticSoundSequence10 : SoundSequence { Args 9 }