// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Lookup tables. // Do not try to look them up :-). // In the order of appearance: // // int finetangent[4096] - Tangens LUT. // Should work with BAM fairly well (12 of 16bit, // effectively, by shifting). // // int finesine[10240] - Sine lookup. // Guess what, serves as cosine, too. // Remarkable thing is, how to use BAMs with this? // // int tantoangle[2049] - ArcTan LUT, // maps tan(angle) to angle fast. Gotta search. // //----------------------------------------------------------------------------- #ifndef __TABLES_H__ #define __TABLES_H__ #include #include #include "basictypes.h" #ifndef PI #define PI 3.14159265358979323846 // matches value in gcc v2 math.h #endif #define FINEANGLEBITS 13 #define FINEANGLES 8192 #define FINEMASK (FINEANGLES-1) // 0x100000000 to 0x2000 #define ANGLETOFINESHIFT 19 #define BOBTOFINESHIFT (FINEANGLEBITS - 6) // Effective size is 10240. extern fixed_t finesine[5*FINEANGLES/4]; // Re-use data, is just PI/2 phase shift. // [RH] Instead of using a pointer, use some inline code // (encapsulated in a struct so that we can still use array accesses). struct cosine_inline { fixed_t operator[] (unsigned int x) const { return finesine[x+FINEANGLES/4]; } }; extern cosine_inline finecosine; // Effective size is 4096. extern fixed_t finetangent[FINEANGLES/2]; // Binary Angle Measument, BAM. #define ANG45 (0x20000000) #define ANG90 (0x40000000) #define ANG180 (0x80000000) #define ANG270 (0xc0000000) #define ANGLE_45 (0x20000000) #define ANGLE_90 (0x40000000) #define ANGLE_180 (0x80000000) #define ANGLE_270 (0xc0000000) #define ANGLE_MAX (0xffffffff) #define ANGLE_1 (ANGLE_45/45) #define ANGLE_60 (ANGLE_180/3) #define SLOPERANGE 2048 #define SLOPEBITS 11 #define DBITS (FRACBITS-SLOPEBITS) typedef uint32 angle_t; // Previously seen all over the place, code like this: abs(ang1 - ang2) // Clang warns (and is absolutely correct) that technically, this // could be optimized away and do nothing: // warning: taking the absolute value of unsigned type 'unsigned int' has no effect // note: remove the call to 'abs' since unsigned values cannot be negative inline angle_t absangle(angle_t a) { return (angle_t)abs((int32_t)a); } // Effective size is 2049; // The +1 size is to handle the case when x==y // without additional checking. extern angle_t tantoangle[SLOPERANGE+1]; #endif // __TABLES_H__