# List of source files required by libgme and any emulators # This is not 100% accurate (Fir_Resampler for instance) but # you'll be OK. set(libgme_SRCS Blip_Buffer.cpp Classic_Emu.cpp Data_Reader.cpp Dual_Resampler.cpp Effects_Buffer.cpp Fir_Resampler.cpp gme.cpp Gme_File.cpp M3u_Playlist.cpp Multi_Buffer.cpp Music_Emu.cpp ) # Ay_Apu is very popular around here if (USE_GME_AY OR USE_GME_KSS) set(libgme_SRCS ${libgme_SRCS} Ay_Apu.cpp ) endif() # so is Ym2612_Emu if (USE_GME_VGM OR USE_GME_GYM) set(libgme_SRCS ${libgme_SRCS} Ym2612_Emu.cpp ) endif() # But none are as popular as Sms_Apu if (USE_GME_VGM OR USE_GME_GYM OR USE_GME_KSS) set(libgme_SRCS ${libgme_SRCS} Sms_Apu.cpp ) endif() if (USE_GME_AY) set(libgme_SRCS ${libgme_SRCS} # Ay_Apu.cpp included earlier Ay_Cpu.cpp Ay_Emu.cpp ) endif() if (USE_GME_GBS) set(libgme_SRCS ${libgme_SRCS} Gb_Apu.cpp Gb_Cpu.cpp Gb_Oscs.cpp Gbs_Emu.cpp ) endif() if (USE_GME_GYM) set(libgme_SRCS ${libgme_SRCS} # Sms_Apu.cpp included earlier # Ym2612_Emu.cpp included earlier Gym_Emu.cpp ) endif() if (USE_GME_HES) set(libgme_SRCS ${libgme_SRCS} Hes_Apu.cpp Hes_Cpu.cpp Hes_Emu.cpp ) endif() if (USE_GME_KSS) set(libgme_SRCS ${libgme_SRCS} # Ay_Apu.cpp included earlier # Sms_Apu.cpp included earlier Kss_Cpu.cpp Kss_Emu.cpp Kss_Scc_Apu.cpp ) endif() if (USE_GME_NSF OR USE_GME_NSFE) set(libgme_SRCS ${libgme_SRCS} Nes_Apu.cpp Nes_Cpu.cpp Nes_Fme7_Apu.cpp Nes_Namco_Apu.cpp Nes_Oscs.cpp Nes_Vrc6_Apu.cpp Nsf_Emu.cpp ) endif() if (USE_GME_NSFE) set(libgme_SRCS ${libgme_SRCS} Nsfe_Emu.cpp ) endif() if (USE_GME_SAP) set(libgme_SRCS ${libgme_SRCS} Sap_Apu.cpp Sap_Cpu.cpp Sap_Emu.cpp ) endif() if (USE_GME_SPC) set(libgme_SRCS ${libgme_SRCS} Snes_Spc.cpp Spc_Cpu.cpp Spc_Dsp.cpp Spc_Emu.cpp Spc_Filter.cpp ) endif() if (USE_GME_VGM) set(libgme_SRCS ${libgme_SRCS} # Sms_Apu.cpp included earlier # Ym2612_Emu.cpp included earlier Vgm_Emu.cpp Vgm_Emu_Impl.cpp Ym2413_Emu.cpp ) endif() # These headers are part of the generic gme interface. set (EXPORTED_HEADERS gme.h) # Run during cmake phase, so this is available during make configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in ${CMAKE_CURRENT_BINARY_DIR}/gme_types.h) # On some platforms we may need to change headers or whatnot based on whether # we're building the library or merely using the library. The following is # only defined when building the library to allow us to tell which is which. add_definitions(-DBLARGG_BUILD_DLL) # For the gme_types.h include_directories(${CMAKE_CURRENT_BINARY_DIR}) # Add library to be compiled. add_library(gme ${libgme_SRCS}) # The version is the release. The "soversion" is the API version. As long # as only build fixes are performed (i.e. no backwards-incompatible changes # to the API), the SOVERSION should be the same even when bumping up VERSION. # The way gme.h is designed, SOVERSION should very rarely be bumped, if ever. # Hopefully the API can stay compatible with old versions. #set_target_properties(gme # PROPERTIES VERSION ${GME_VERSION} # SOVERSION 0) target_link_libraries(gme)